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This spell creates an immobile misty gray screen that can be shaped into a wall, hemi­sphere, or sphere, within the designated dimen­sion, as the caster directs. Any creature passing through the screen is affected as if momentarily transported to one of the four Negative Quasi-Elemental Planes. The plane affecting the crea­tures touching the screen must be chosen when the spell is memorized. Any creature passing through the excruciating screen must make a saving throw vs. death magic. Those who fail are shocked and stunned for 1d4 rounds and suffer 4d4 points of damage. Those who make the saving throw suffer a -1 penalty to all saving throws for 1d4 rounds. The four particular ef­fects are described below.

Vacuum: The shock caused is due to asphyx­iation. Creatures that do not need to breathe are unaffected by the screen.

Salt: The shock is the result of body mois­ture drawn from the creature. Creatures without body fluids are not affected, such as golems, undead, or beings from the Elemen­tal Planes of Earth, Fire, or Air.

Ash: The shock is caused by a loss of the creature's body heat. Undead and cold-based creatures are unharmed by the screen.

Dust: The shock is produced by having part of a creature's solid body mass dispersed. Creatures of a gaseous or liquid form are not harmed by this screen.

The material components are a crystal sheet and either a hollow sphere, lump of salt, pinch of ash, or bit of dust, depending on the type of screen.

Notes: Uncommon or rare spell (WoG).

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