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In the 1st Edition, priest cantrips, or orisons, existed only in the pages of Dragon magazine. In the 2nd Edition, they received an updated treatment only with the advent of the Player ‘s Option: Spells & Magic book. In the meantime, the whole cantrip rule system had been replaced by a single 1st level spell that allowed the caster as many different minor effects as desired within a long period of time (8 hours). The 2nd Edition orison spell, as well as a new related spell, protection from orisons, is given in the main text. The 1st Edition orisons are presented here as examples of what a priest might do with the 2nd Edition orison spell. In the 1st Edition rules, a seg­ment was  12 of a round.

Orisons are minor spells learned by apprentice priests during their long, rigorous, and tedious training for their calling. An aspiring priest can use one orison per day as a 0-level postulant (-2,000 XP to -1,001 XP), two orisons per day as a 0-level petitioner (-1,000 to -501), and three orisons per day as a 0-level aspirant (-500 to -1). Orisons are memorized just as are higher-level spells

Most orisons are simple little spells of no great effect. When the individual becomes a 1st level priest, these small magics are usually ignored in favor of the more powerful spells then available. However, a priest may choose to retain up to two orisons in place of one 1st level spell.

All orisons are 0 level, have a 10-yard range, and have a generally small area of effect. They require only soft, simple verbal and somatic com­ponents, and are cast in a very short time ( 16 to 2 segments). They manifest as a brief burst of magic that quickly fades, leaving at most a minor physi­cal change that persists until altered by time or labor. Only orisons that involve living creatures allow any saving throw. Also, orisons do not gen­erally break states of extreme concentration (such as when casting a spell). The effects of orisons, and the people and items affected by them, radiate a very faint magical aura that lasts for no more than a turn once the magic fades.

The orisons in this section are grouped accord­ing to whether they are cast by clerics (including specialty priests) or by druids (including barbarian or savage priests) or by both. Over time, the druids have gotten far more attention than clerics with respect to orisons. That imbalance has been par­tially addressed here by making more of these available to the cleric and bolstering that list by the addition of a few suitable spells from the wizard cantrip list. Two new ideas from Ed Greenwood round out the list. Also, spheres for all orisons are given in parentheses after their names for those DMs who want to make up orison lists of their own.

Casting Orisons In 1st Edition Campaigns
Orisons are cast the same way that spells are cast. Up to two orisons can be cast during any round by a single priest. Furthermore, the moment of casting in the round of casting is dependent on the usual factors: surprise, initia­tive, and so on. After the first of the two orisons is cast, the priest player rolls a four-sided die to determine how many segments later he or she can cast the second orison (if so desired). It is not possible to cast both a spell and an orison during the same round, no matter how short the casting times are.

Researching or Finding Orisons[]

Beginning with 2nd Edition, orison effects are usually specified on the spot by the priest; thus, no research is necessary. However, some orison effects might become available through the discovery of ancient tomes. A priest who finds an orison in such a tome must study the pages describing it for at least a week before being able to cast the found orison successfully. If the priest comes from a nonliterate culture, then a similar period of withdrawal for intense meditation and suitable sacrifice to the divine patron for direct illumination may be sufficient. If the 1st Edition rules are used, or if the DM allows char­acters to develop special variant orisons that only they can cast, then an orison is assumed to be one-half level for the purpose of magical research.

List of Orisons[]

Orisons in italics are new.

Name Type Sphere School
Aspiration All All Invocation
Benediction All All Conjuration/Summoning
Bless Meal All All Alteration
Ceremony: Oath All All Conjuration/Summoning
Consecrate All All Invocation
Cure Minor Wounds All Healing Divination
Dowse All Divination Divination
Freshen All All Alteration
Haze All Protection, Weather Alteration
Judgement All Divination Divination
Malediction All Charm Conjuration/Summoning
Parch All Elemental Water Enchantment
Petition All All Conjuration/Summoning
Preserve All Protection Alteration
Quench All Elemental Water Enchantment
Temperature All Protection, Weather Alteration
Watch All All, Animal, Guardian Conjuration/Summoning
Candle Cleric Orison Creation Conjuration
Canticle Cleric Orison Protection Abjuration
Chill Cleric Orison Creation Evocation
Clean Cleric Orison Protection, Travelers Abjuration
Disinfect Cleric Orison Healing Necromancy
Dry Cleric Orison Elemental Water Abjuration
Handfire Cleric Orison Combat Evocation
Incense Cleric Orison Charm Illusion/Phantasm
Meditation Cleric Orison Charm Conjuration/Summoning
Mouse Cleric Orison Animal, Summoning Summoning
Polish Cleric Orison Protection Alteration
Remove Pain Cleric Orison Healing Necromantic
Restful Sleep Cleric Orison Necromantic, Travelers Necromantic
Shine Cleric Orison Protection Abjuration
Stone Cleric Orison Combat Enchantment
Tweak Cleric Orison Summoning Conjuration
Warding Cleric Orison Protection Abjuration
Warm Cleric Orison Creation Evocation
Animal Druid Orison Animal Conjuration/Summoning
Animal Command Druid Orison Animal Enchantment/Charm
Bird Call Druid Orison Animal Evocation
Cause Rash Druid Orison Plant Necromancy
Disguise Scent Druid Orison Animal Alteration
Drywood Druid Orison Plant Abjuration
Edible Plant Druid Orison Plant Divination
Elemental Shield Druid Orison Elemental Abjuration
Find a Stray Druid Orison Animal Divination
Flamefinger Druid Orison Elemental Fire Alteration
Heal Rash Druid Orison Plant Necromancy
Holly Dart Druid Orison Plant Alteration
Humidity Druid Orison Weather Alteration
Liven Druid Orison Plant Alteration
Mark Path Druid Orison Plant, Travelers Enchantment
Pet Druid Orison Animal Enchantment/Charm
Prod Druid Orison Weather Evocation
Repel Insects Druid Orison Animal Alteration
Ripen Druid Orison Plant Alteration
Smokeball Druid Orison Elemental Fire Alteration
Test Soil Druid Orison Plant Divination
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