Priest's Spell Compendium |
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How to Use This Book · Spell Frequency · Icons |
Spells |
Vol 1: Spell List A-F · Vol 2: Spell List G-Sp · Vol 3: Spell List Sp-Z Vol 1-3 Merged: Spell List A-Z |
Spell Appendices |
Quest Spells · Orisons · Psionic Enchantments · Sphere of War |
Text Appendices |
Quest Spell Rules · Faith Magic · Cooperative Magic · Divine Intervention · Divine Ascension |
Spell Lists |
Priest Spells by Sphere Spell Lists by World Demihuman Deities Spell Lists Nonhuman Priest Spells Special Priest Lists |
In the 1st Edition, priest cantrips, or orisons, existed only in the pages of Dragon magazine. In the 2nd Edition, they received an updated treatment only with the advent of the Player ‘s Option: Spells & Magic book. In the meantime, the whole cantrip rule system had been replaced by a single 1st level spell that allowed the caster as many different minor effects as desired within a long period of time (8 hours). The 2nd Edition orison spell, as well as a new related spell, protection from orisons, is given in the main text. The 1st Edition orisons are presented here as examples of what a priest might do with the 2nd Edition orison spell. In the 1st Edition rules, a segment was of a round. 1⁄2
Orisons are minor spells learned by apprentice priests during their long, rigorous, and tedious training for their calling. An aspiring priest can use one orison per day as a 0-level postulant (-2,000 XP to -1,001 XP), two orisons per day as a 0-level petitioner (-1,000 to -501), and three orisons per day as a 0-level aspirant (-500 to -1). Orisons are memorized just as are higher-level spells
Most orisons are simple little spells of no great effect. When the individual becomes a 1st level priest, these small magics are usually ignored in favor of the more powerful spells then available. However, a priest may choose to retain up to two orisons in place of one 1st level spell.
All orisons are 0 level, have a 10-yard range, and have a generally small area of effect. They require only soft, simple verbal and somatic components, and are cast in a very short time ( to 2 segments). They manifest as a brief burst of magic that quickly fades, leaving at most a minor physical change that persists until altered by time or labor. Only orisons that involve living creatures allow any saving throw. Also, orisons do not generally break states of extreme concentration (such as when casting a spell). The effects of orisons, and the people and items affected by them, radiate a very faint magical aura that lasts for no more than a turn once the magic fades. 1⁄6
The orisons in this section are grouped according to whether they are cast by clerics (including specialty priests) or by druids (including barbarian or savage priests) or by both. Over time, the druids have gotten far more attention than clerics with respect to orisons. That imbalance has been partially addressed here by making more of these available to the cleric and bolstering that list by the addition of a few suitable spells from the wizard cantrip list. Two new ideas from Ed Greenwood round out the list. Also, spheres for all orisons are given in parentheses after their names for those DMs who want to make up orison lists of their own.
Orisons are cast the same way that spells are cast. Up to two orisons can be cast during any round by a single priest. Furthermore, the moment of casting in the round of casting is dependent on the usual factors: surprise, initiative, and so on. After the first of the two orisons is cast, the priest player rolls a four-sided die to determine how many segments later he or she can cast the second orison (if so desired). It is not possible to cast both a spell and an orison during the same round, no matter how short the casting times are. |
Researching or Finding Orisons[]
Beginning with 2nd Edition, orison effects are usually specified on the spot by the priest; thus, no research is necessary. However, some orison effects might become available through the discovery of ancient tomes. A priest who finds an orison in such a tome must study the pages describing it for at least a week before being able to cast the found orison successfully. If the priest comes from a nonliterate culture, then a similar period of withdrawal for intense meditation and suitable sacrifice to the divine patron for direct illumination may be sufficient. If the 1st Edition rules are used, or if the DM allows characters to develop special variant orisons that only they can cast, then an orison is assumed to be one-half level for the purpose of magical research.
List of Orisons[]
Orisons in italics are new.
Name | Type | Sphere | School |
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Aspiration | All | All | Invocation |
Benediction | All | All | Conjuration/Summoning |
Bless Meal | All | All | Alteration |
Ceremony: Oath | All | All | Conjuration/Summoning |
Consecrate | All | All | Invocation |
Cure Minor Wounds | All | Healing | Divination |
Dowse | All | Divination | Divination |
Freshen | All | All | Alteration |
Haze | All | Protection, Weather | Alteration |
Judgement | All | Divination | Divination |
Malediction | All | Charm | Conjuration/Summoning |
Parch | All | Elemental Water | Enchantment |
Petition | All | All | Conjuration/Summoning |
Preserve | All | Protection | Alteration |
Quench | All | Elemental Water | Enchantment |
Temperature | All | Protection, Weather | Alteration |
Watch | All | All, Animal, Guardian | Conjuration/Summoning |
Candle | Cleric Orison | Creation | Conjuration |
Canticle | Cleric Orison | Protection | Abjuration |
Chill | Cleric Orison | Creation | Evocation |
Clean | Cleric Orison | Protection, Travelers | Abjuration |
Disinfect | Cleric Orison | Healing | Necromancy |
Dry | Cleric Orison | Elemental Water | Abjuration |
Handfire | Cleric Orison | Combat | Evocation |
Incense | Cleric Orison | Charm | Illusion/Phantasm |
Meditation | Cleric Orison | Charm | Conjuration/Summoning |
Mouse | Cleric Orison | Animal, Summoning | Summoning |
Polish | Cleric Orison | Protection | Alteration |
Remove Pain | Cleric Orison | Healing | Necromantic |
Restful Sleep | Cleric Orison | Necromantic, Travelers | Necromantic |
Shine | Cleric Orison | Protection | Abjuration |
Stone | Cleric Orison | Combat | Enchantment |
Tweak | Cleric Orison | Summoning | Conjuration |
Warding | Cleric Orison | Protection | Abjuration |
Warm | Cleric Orison | Creation | Evocation |
Animal | Druid Orison | Animal | Conjuration/Summoning |
Animal Command | Druid Orison | Animal | Enchantment/Charm |
Bird Call | Druid Orison | Animal | Evocation |
Cause Rash | Druid Orison | Plant | Necromancy |
Disguise Scent | Druid Orison | Animal | Alteration |
Drywood | Druid Orison | Plant | Abjuration |
Edible Plant | Druid Orison | Plant | Divination |
Elemental Shield | Druid Orison | Elemental | Abjuration |
Find a Stray | Druid Orison | Animal | Divination |
Flamefinger | Druid Orison | Elemental Fire | Alteration |
Heal Rash | Druid Orison | Plant | Necromancy |
Holly Dart | Druid Orison | Plant | Alteration |
Humidity | Druid Orison | Weather | Alteration |
Liven | Druid Orison | Plant | Alteration |
Mark Path | Druid Orison | Plant, Travelers | Enchantment |
Pet | Druid Orison | Animal | Enchantment/Charm |
Prod | Druid Orison | Weather | Evocation |
Repel Insects | Druid Orison | Animal | Alteration |
Ripen | Druid Orison | Plant | Alteration |
Smokeball | Druid Orison | Elemental Fire | Alteration |
Test Soil | Druid Orison | Plant | Divination |
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