Nautical Adventuring[]
Chapter 1: Ships[]
- Ships
- Coasters
- Canoe · Cargo Ship · Curragh · Dromond · Fishing Boat · Great Galley · Drakkar · Knarr · Pentekonter · Skiff · Trireme
- Seafarers
- Inlanders
- Nautical Glossary
- Ship Particulars
- Dungeon Mastery Tips
Chapter 2: Nautical Travel[]
- Movement
- Vision
- Shipwrecks
- Dungeon Mastery Tips
Chapter 3: Nautical Encounters[]
Chapter 4: Nautical Combat[]
- Nautical Combat
- Time in Nautical Combat
- Detailed Naval Combat
- Monsters in Naval Combat
- Scuttling and Crippling
- Player Characters in Detailed Naval Combat
- Fleet Battles
- Dungeon Mastery Tips
Underwater Adventuring[]
Chapter 5: Underwater Survival[]
- Underwater Survival
- Breathing
- Vision
- Temperature
- Communication
- Movement
- Dungeon Mastery Tips
Chapter 6: Underwater Combat[]
Chapter 7: Spells Underwater[]
- Spells Underwater
- Casting Spells Underwater
- Spells Allowed Underwater
- Spell Alterations and Component Saving Throws
- New Spells
- New Wizard Kit
Chapter 8: Magical Items Underwater[]
Chapter 9: Underwater Topology[]
Chapter 10: Denizens of the Deep[]
- Denizens of the Deep
- Marine Animals
- Underwater Encounters
- Dungeon Mastery Tip
Other[]
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