The Sylvan Gods |
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The Sylvan Gods |
Notes on the Gods · The Avatars |
Sylvan Pantheon |
Titania · Oberon · Caoimhin · Damh · Eachthighern · Emmantiensien · Fionnghuala · Nathair Sgiathach · Skerrit · Squelaiche · Verenestra · The Queen Of Air And Darkness |
Oberon (Lesser God[]
Stern and strong, Oberon is Lord of Beasts among the Seelie Court. Oberon spends much time away from Titania, and is happier hunting and prowling sylvan woodlands than he is dealing with the politics of the Court, where perhaps he feels his relative weakness, and lack of intelligence and wisdom, compared to his magnificent consort. He may be referred to as King Oberon, but this is really an honorific rather than a reflection of his true role, although all mortal faerie folk revere him as a strong protector-god. Oberon relies less on illusion, camouflage, and the like than most other sylvan gods. He is quite ready to offer physical force to those who attack or persecute faerie folk. The god himself enjoys roaming in the Beastlands and Arvandor.
Role-playing Notes: Oberon's avatars delight in stag hunting (although they do not kill the object of the hunt). They also roam sylvan settings if faeries are being subjected to physical threat by rapacious monsters (which Oberon will hunt down) or humanoids. Oberon is strong and unafraid of physical combat, much more so than other sylvan gods save Skerrit and Damh.
Statistics: AL ng (n); WAL all nonevil (faeries); AoC nature, wild places, animals; SY white stag.
Oberon's Avatar (Ranger 14, Druid 12, Bard 10)[]
Oberon's avatar appears as a male faerie of unusual size. He lacks wings, and appears strongly muscled by faerie standards. He wears a cloak of green leaves stitched into brown leather. He uses spells from the standard druidic spheres and also from the protection and sun spheres. Although Oberon has the other skills of a 10th-level bard, he does not have the ability to cast wizard spells (save for those common to all Inner Court avatars).
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Special Att/Def: The avatar can cast each of the following 3/ day: animal summoning I, II, III; animal growth, call woodland beings (up to 40 HD), conjure animals, creeping doom. He carries an enchanted staff which can be used as a changestaff 1/day. His longsword +3 casts light or continual light as Oberon wills and 1/day can project a sunray. His longbow +3 has triple normal ranges, and it can enchant up to 20 arrows per day as arrows + 3 by touch. Oberon also carries a quiver of arrows of slaying and is known to have these for bugbears, goblins, hobgoblins, and orcs (and others at the DM's option). He also carries 20 arrows used for hunting stags which are enchanted to inflict only subduing damage.