Table 36: Secondary Skills[]
D100 Roll |
Secondary Skill |
---|---|
01-02 | Armorer (make, repair & evaluate armor and weapons) |
03-04 | Bowyer/Fletcher (make, repair, & evaluate bows and arrows) |
05-10 | Farmer (basic agriculture) |
11-14 | Fisher (swimming, nets, and small boat handling) |
15-20 | Forester (basic wood lore, lumbering) |
21-23 | Gambler (knowledge of gambling games) |
24-27 | Groom (animal handling) |
28-32 | Hunter (basic wood lore, butchering, basic tracking) |
33-34 | Jeweler (appraisal of gems and jewelry) |
35-37 | Leather worker (skinning, tanning) |
38-39 | Limner/Painter (map making, appraisal of art objects) |
40-42 | Mason (stone-cutting) |
43-44 | Miner (stone-cutting, assaying) |
45-46 | Navigator (astronomy, sailing, swimming, navigation) |
47-49 | Sailor (sailing, swimming) |
50-51 | Scribe (reading, writing, basic math) |
52-53 | Shipwright (sailing, carpentry) |
54-56 | Tailor/Weaver (weaving, sewing, embroidery) |
57-59 | Teamster/Freighter (animal handling, wagon-repair) |
60-62 | Trader/Barterer (appraisal of common goods) |
63-66 | Trapper/Furrier (basic wood lore, skinning) |
67-68 | Weaponsmith (make, repair, & evaluate weapons) |
69-71 | Woodworker/Carpenter (carpentry, carving) |
72-85 | No skill of measurable worth |
86-00 | Roll twice (reroll any result of 86-00) |
Table 37: Nonweapon Proficiency Groups[]
Proficiency | # of Slots Required |
Relevant Ability | Check Modifier |
---|---|---|---|
Agriculture | 1 | Intelligence | 0 |
Animal Handling | 1 | Wisdom | -1 |
Animal Training | 1 | Wisdom | 0 |
Artistic Ability | 1 | Wisdom | 0 |
Blacksmithing | 1 | Strength | 0 |
Brewing | 1 | Intelligence | 0 |
Carpentry | 1 | Strength | 0 |
Cobbling | 1 | Dexterity | 0 |
Cooking | 1 | Intelligence | 0 |
Dancing | 1 | Dexterity | 0 |
Direction Sense | 1 | Wisdom | 1 |
Etiquette | 1 | Charisma | 0 |
Fire-building | 1 | Wisdom | -1 |
Fishing | 1 | Wisdom | -1 |
Heraldry | 1 | Intelligence | 0 |
Languages, Modern | 1 | Intelligence | 0 |
Leatherworking | 1 | Intelligence | 0 |
Mining | 2 | Wisdom | -3 |
Pottery | 1 | Dexterity | -2 |
Riding, Airborne | 2 | Wisdom | -2 |
Riding, Land-Based | 1 | Wisdom | +3 |
Rope Use | 1 | Dexterity | 0 |
Seamanship | 1 | Dexterity | +1 |
Seamstress/Tailor | 1 | Dexterity | -1 |
Singing | 1 | Charisma | 0 |
Stonemasonry | 1 | Strength | -2 |
Swimming | 1 | Strength | 0 |
Weather Sense | 1 | Wisdom | -1 |
Weaving | 1 | Intelligence | -1 |
Proficiency | # of Slots Required |
Relevant Ability | Check Modifier |
---|---|---|---|
Ancient History | 1 | Intelligence | -1 |
Astology | 2 | Intelligence | 0 |
Engineering | 2 | Intelligence | -3 |
Healing | 2 | Wisdom | -2 |
Herbalism | 2 | Intelligence | -2 |
Languages, Ancient | 1 | Intelligence | 0 |
Local History | 1 | Charisma | 0 |
Musical Instrument | 1 | Dexterity | -1 |
Navigation | 1 | Intelligence | -2 |
Reading/Writing | 1 | Intelligence | +1 |
Religion | 1 | Wisdom | 0 |
Spellcraft | 1 | Intelligence | -2 |
Proficiency | # of Slots Required |
Relevant Ability | Check Modifier |
---|---|---|---|
Ancient History | 1 | Intelligence | -1 |
Appraising | 1 | Intelligence | 0 |
Blind-fighting | 2 | NA | NA |
Disguise | 1 | Charisma | -1 |
Forgery | 1 | Dexterity | -1 |
Gaming | 1 | Charisma | 0 |
Gem Cutting | 2 | Dexterity | -2 |
Juggling | 1 | Dexterity | -1 |
Jumping | 1 | Strength | 0 |
Local History | 1 | Charisma | 0 |
Musical Instrument | 1 | Dexterity | -1 |
Reading Lips | 2 | Intelligence | -2 |
Set Snares | 1 | Dexterity | -1 |
Tightrope Walking | 1 | Dexterity | 0 |
Tumbling | 1 | Dexterity | 0 |
Ventriloquism | 1 | Intelligence | -2 |
Proficiency | # of Slots Required |
Relevant Ability | Check Modifier |
---|---|---|---|
Animal Lore | 1 | Intelligence | 0 |
Armorer | 2 | Intelligence | -2 |
Blind-fighting | 2 | NA | NA |
Bowyer/Fletcher | 1 | Dexterity | -1 |
Charioteering | 1 | Dexterity | +2 |
Endurance | 2 | Constitution | 0 |
Gaming | 1 | Charisma | 0 |
Hunting | 1 | Wisdom | -1 |
Mountaineering | 1 | NA | NA |
Navigation | 1 | Intelligence | -2 |
Running | 1 | Constitution | -6 |
Set Snares | 1 | Dexterity | -1 |
Survival | 2 | Intelligence | 0 |
Tracking | 2 | Wisdom | 0 |
Weaponsmithing | 3 | Intelligence | -3 |
Proficiency | # of Slots Required |
Relevant Ability | Check Modifier |
---|---|---|---|
Ancient History | 1 | Intelligence | -1 |
Astrology | 2 | Intelligence | 0 |
Engineering | 2 | Intelligence | -3 |
Gem Cutting | 2 | Dexterity | -2 |
Herbalism | 2 | Intelligence | -2 |
Languages, Ancient | 1 | Intelligence | 0 |
Navigation | 1 | Intelligence | -2 |
Reading/Writing | 1 | Intelligence | +1 |
Religion | 1 | Wisdom | 0 |
Spellcraft | 1 | Intelligence | -2 |
Table 38: Nonweapon Proficiency Group Crossovers[]
Class | Proficiency Groups |
---|---|
Fighter | Warrior, General |
Paladin | Warrior, Priest, General |
Ranger | Warrior, Wizard, General |
Cleric | Priest, General |
Druid | Priest, Warrior, General |
Mage | Wizard, General |
Illusionist | Wizard, General |
Thief | Rogue, General |
Bard | Rogue, Warrior, Wizard, General |