Table 36: Secondary Skills[]
| D100 Roll |
Secondary Skill |
|---|---|
| 01-02 | Armorer (make, repair & evaluate armor and weapons) |
| 03-04 | Bowyer/Fletcher (make, repair, & evaluate bows and arrows) |
| 05-10 | Farmer (basic agriculture) |
| 11-14 | Fisher (swimming, nets, and small boat handling) |
| 15-20 | Forester (basic wood lore, lumbering) |
| 21-23 | Gambler (knowledge of gambling games) |
| 24-27 | Groom (animal handling) |
| 28-32 | Hunter (basic wood lore, butchering, basic tracking) |
| 33-34 | Jeweler (appraisal of gems and jewelry) |
| 35-37 | Leather worker (skinning, tanning) |
| 38-39 | Limner/Painter (map making, appraisal of art objects) |
| 40-42 | Mason (stone-cutting) |
| 43-44 | Miner (stone-cutting, assaying) |
| 45-46 | Navigator (astronomy, sailing, swimming, navigation) |
| 47-49 | Sailor (sailing, swimming) |
| 50-51 | Scribe (reading, writing, basic math) |
| 52-53 | Shipwright (sailing, carpentry) |
| 54-56 | Tailor/Weaver (weaving, sewing, embroidery) |
| 57-59 | Teamster/Freighter (animal handling, wagon-repair) |
| 60-62 | Trader/Barterer (appraisal of common goods) |
| 63-66 | Trapper/Furrier (basic wood lore, skinning) |
| 67-68 | Weaponsmith (make, repair, & evaluate weapons) |
| 69-71 | Woodworker/Carpenter (carpentry, carving) |
| 72-85 | No skill of measurable worth |
| 86-00 | Roll twice (reroll any result of 86-00) |
Table 37: Nonweapon Proficiency Groups[]
| Proficiency | # of Slots Required |
Relevant Ability | Check Modifier |
|---|---|---|---|
| Agriculture | 1 | Intelligence | 0 |
| Animal Handling | 1 | Wisdom | -1 |
| Animal Training | 1 | Wisdom | 0 |
| Artistic Ability | 1 | Wisdom | 0 |
| Blacksmithing | 1 | Strength | 0 |
| Brewing | 1 | Intelligence | 0 |
| Carpentry | 1 | Strength | 0 |
| Cobbling | 1 | Dexterity | 0 |
| Cooking | 1 | Intelligence | 0 |
| Dancing | 1 | Dexterity | 0 |
| Direction Sense | 1 | Wisdom | 1 |
| Etiquette | 1 | Charisma | 0 |
| Fire-building | 1 | Wisdom | -1 |
| Fishing | 1 | Wisdom | -1 |
| Heraldry | 1 | Intelligence | 0 |
| Languages, Modern | 1 | Intelligence | 0 |
| Leatherworking | 1 | Intelligence | 0 |
| Mining | 2 | Wisdom | -3 |
| Pottery | 1 | Dexterity | -2 |
| Riding, Airborne | 2 | Wisdom | -2 |
| Riding, Land-Based | 1 | Wisdom | +3 |
| Rope Use | 1 | Dexterity | 0 |
| Seamanship | 1 | Dexterity | +1 |
| Seamstress/Tailor | 1 | Dexterity | -1 |
| Singing | 1 | Charisma | 0 |
| Stonemasonry | 1 | Strength | -2 |
| Swimming | 1 | Strength | 0 |
| Weather Sense | 1 | Wisdom | -1 |
| Weaving | 1 | Intelligence | -1 |
| Proficiency | # of Slots Required |
Relevant Ability | Check Modifier |
|---|---|---|---|
| Ancient History | 1 | Intelligence | -1 |
| Astrology | 2 | Intelligence | 0 |
| Engineering | 2 | Intelligence | -3 |
| Healing | 2 | Wisdom | -2 |
| Herbalism | 2 | Intelligence | -2 |
| Languages, Ancient | 1 | Intelligence | 0 |
| Local History | 1 | Charisma | 0 |
| Musical Instrument | 1 | Dexterity | -1 |
| Navigation | 1 | Intelligence | -2 |
| Reading/Writing | 1 | Intelligence | +1 |
| Religion | 1 | Wisdom | 0 |
| Spellcraft | 1 | Intelligence | -2 |
| Proficiency | # of Slots Required |
Relevant Ability | Check Modifier |
|---|---|---|---|
| Ancient History | 1 | Intelligence | -1 |
| Appraising | 1 | Intelligence | 0 |
| Blind-fighting | 2 | NA | NA |
| Disguise | 1 | Charisma | -1 |
| Forgery | 1 | Dexterity | -1 |
| Gaming | 1 | Charisma | 0 |
| Gem Cutting | 2 | Dexterity | -2 |
| Juggling | 1 | Dexterity | -1 |
| Jumping | 1 | Strength | 0 |
| Local History | 1 | Charisma | 0 |
| Musical Instrument | 1 | Dexterity | -1 |
| Reading Lips | 2 | Intelligence | -2 |
| Set Snares | 1 | Dexterity | -1 |
| Tightrope Walking | 1 | Dexterity | 0 |
| Tumbling | 1 | Dexterity | 0 |
| Ventriloquism | 1 | Intelligence | -2 |
| Proficiency | # of Slots Required |
Relevant Ability | Check Modifier |
|---|---|---|---|
| Animal Lore | 1 | Intelligence | 0 |
| Armorer | 2 | Intelligence | -2 |
| Blind-fighting | 2 | NA | NA |
| Bowyer/Fletcher | 1 | Dexterity | -1 |
| Charioteering | 1 | Dexterity | +2 |
| Endurance | 2 | Constitution | 0 |
| Gaming | 1 | Charisma | 0 |
| Hunting | 1 | Wisdom | -1 |
| Mountaineering | 1 | NA | NA |
| Navigation | 1 | Intelligence | -2 |
| Running | 1 | Constitution | -6 |
| Set Snares | 1 | Dexterity | -1 |
| Survival | 2 | Intelligence | 0 |
| Tracking | 2 | Wisdom | 0 |
| Weaponsmithing | 3 | Intelligence | -3 |
| Proficiency | # of Slots Required |
Relevant Ability | Check Modifier |
|---|---|---|---|
| Ancient History | 1 | Intelligence | -1 |
| Astrology | 2 | Intelligence | 0 |
| Engineering | 2 | Intelligence | -3 |
| Gem Cutting | 2 | Dexterity | -2 |
| Herbalism | 2 | Intelligence | -2 |
| Languages, Ancient | 1 | Intelligence | 0 |
| Navigation | 1 | Intelligence | -2 |
| Reading/Writing | 1 | Intelligence | +1 |
| Religion | 1 | Wisdom | 0 |
| Spellcraft | 1 | Intelligence | -2 |
Table 38: Nonweapon Proficiency Group Crossovers[]
| Class | Proficiency Groups |
|---|---|
| Fighter | Warrior, General |
| Paladin | Warrior, Priest, General |
| Ranger | Warrior, Wizard, General |
| Cleric | Priest, General |
| Druid | Priest, Warrior, General |
| Mage | Wizard, General |
| Illusionist | Wizard, General |
| Thief | Rogue, General |
| Bard | Rogue, Warrior, Wizard, General |