As you'll recall from Chapter 1, ninja purchase nonweapon proficiencies from the General, Rogue, and Warrior groups without penalty, and from the Wizard and Priest groups with the standard penalties. Ninja with the Spirit Warrior kit can take proficiencies from the Wizard group without penalty.
| Proficiency | # of Slots Required |
Relevant Ability |
Check Modifier |
|---|---|---|---|
| General | |||
| City Familiarity | 1 | Intelligence | 0 |
| Warrior | |||
| Style Analysis | 1 | Intelligence | -1 |
| Rogue | |||
| Acting | 1 | Charisma | -1 |
| Assimilation | 1 | Intelligence | 0 |
| Detect Signing | 1 | Intelligence | +1 |
| Enamor | 1 | Charisma | -2 |
| Escape | 2 | Dexterity | 0 |
| Feign/Detect Sleep | 1 | Intelligence | 0 |
| Giant Kite Flying | 1 | Dexterity | -3 |
| Hold Breath | 1 | Constitution | 0 |
| Information Gathering | 1 | Intelligence | Var |
| Night Vision | 1 | Wisdom | -2 |
| Observation | 1 | Intelligence | 0 |
| Quick Study | 2 | Varies | -3 |
| Toxicology | 2 | Intelligence | 0 |
| Underclass | 1 | Wisdom | 0 |
| Voice Mimicry | 2 | Charisma | Var |
| Water Walking | 1 | Dexterity | -1 |
Nonweapon Proficiencies from the Player's Handbook[]
Some nonweapon proficiencies are appropriate to all ninja characters. These include:
General Group: Artistic Ability, Cooking, Dancing, Direction Sense, Etiquette, Firebuilding, Heraldry, Languages (Modern), Riding (Land-based), Rope Use, Singing; (from The Complete Book of Dwarves) Alertness, Locksmithing, Slow Respiration.
Priest Group: (with appropriate penalty) Engineering, Healing, Reading/Writing.
Rogue Group: Blind-fighting, Disguise, Forgery, Gaming, Juggling, Jumping, Musical Instrument, Reading Lips, Set Snares, Tightrope Walking, Tumbling, Ventriloquism; (from The Complete Thief's Handbook) Alertness, Information Gathering, Observation; (from The Complete Bard's Handbook) Acting.
Warrior Group: Running, Tracking.
Wizard Group: (with appropriate penalty) Languages (Ancient), Reading/Writing.
Psionicist: (from The Complete Psionics Handbook, with appropriate penalty) Hypnosis.