Rangers of any character kit can acquire these proficiencies by spending the points listed in Table 55. The "Crossover Groups" mentioned at the end of the description are eligible to buy the proficiency at the normal cost. Groups not mentioned may buy the proficiency by paying one additional point beyond the listed cost.
Proficiency | # of Slots Req'd. |
Relevant Ability |
Check Modifier |
---|---|---|---|
Alertness | 1 | Wis | +1 |
Boating | 1 | Wis | +1 |
Camouflage | 1 | Wis | 0 |
Cartography | 1 | Int | -2 |
Distance Sense | 1 | Wis | +1 |
Falconry | 1 | Wis | -1 |
Foraging | 1 | Int | -2 |
Persuasion | 1 | Cha | 0 |
Riding, Sea-based | 2 | Dex | -2 |
Signalling | 1 | Int | -2 |
Spelunking | 1 | Int | -2 |
Trail Marking | 1 | Wis | 0 |
Trail Signs | 1 | Int | -1 |
Veterinary Healing | 1 | Wis | -3 |
Weaponsmithing, Crude | 1 | Wis | -3 |