Each description below starts with the following information: the name of the proficiency, the number of slots required for its selection, the group it fits into, the relevant character statistic and the check modifier for using the proficiency.
| Nonweapon Proficiency | # of Slots Required |
Relevant Ability |
Check Modifier |
Proficiency Groups |
|---|---|---|---|---|
| Cartography | 1 slot | Intelligence | -2 | Wizard/Priest/Rogue |
| Fast-Talking | 1 slot | Charisma | Special | Rogue |
| Fortune Telling | 2 slots | Charisma | +2 | Rogue |
| Heraldry (Space) | 1 slot | Intelligence | +0 | General |
| Looting | 1 slot | Dexterity | +0 | Rogue |
| Navigation (Wildspace) | 1 slot | Intelligence | 2 | Wizard/Priest |
| Navigation (Phlogiston) | 1 slot | Intelligence | —2 | Wizard/Priest |
| Observation | 1 slot | Intelligence | +0 | General |
| Planetology | 2 slots | Intelligence | -1 | Wizard/Priest |
| Shipwright | 1 slot | Dexterity | +1 | General |
| Signalling | 1 slot | Intelligence | +2 | General |
| Slow Respiration | 1 slot | Wisdom | +0 | General |
| Spacemanship | 1 slot | Dexterity | +1 | General |
| Spelljamming | 2 slots | Intelligence | -2 | Wizard/Priest |
| Zero-Gravity Combat | 1 slot | Intelligence | -2 | Warrior/Priest/Rogue |