Advanced Dungeons & Dragons 2nd Edition Wiki
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See also Protection Spells.

Pages From the Mages Version[]

This spell protects against energy drain spells and undead powers. The creature touched (which may be the caster) is partially protected against one successful attack of this type per five experience levels (round up). Note that this differs from the 3rd-level priest spell of the same name.

Undead existing partially on the Negative Material Plane (such as shadows, wights, wraiths, spectres, and vampires) inflict physical damage normally, but if the caster successfully saves vs. death magic, no drain of strength or level results. Instead, the energies cancel with a flash of brilliant light and a thunderclap; an attacking undead creature suffers 2d6 hit points damage, but attackers using spells or magic to drain energy are not so harmed. Note that failure to save vs. death magic does not cause the protected being double physical damage, unlike the priest spell. The spell lasts for one turn per level of the caster unless discharged first. This spell cannot be cast on the Negative Material Plane.

The material component is three drops of the caster's blood.

Wizard's Spell Compendium Version[]

This spell protects against energy drain spells and similar undead powers. The creature touched is partially protected against one suc­cessful attack of this type per five experience levels (round down; two at 14th, three at 15th, four at 20th, etc.). Note that this differs from the 3rd-level priest spell of the same name.

Undead existing partially on the Negative Material Plane (such as shadows, wights, wraiths, specters, and vampires) inflict physical damage normally, but if the protected creature successfully saves vs. death magic, no drain of Strength or level results. Instead, the energies cancel with a flash of brilliant light and a thun­derclap; an attacking undead creature suffers 2d6 points of damage. Attackers using spells or magic to drain energy are not so harmed. Note that unlike the priest spell, failure to save vs. death magic does not cause the protected being double physical damage.

The spell lasts for one turn per level of the caster unless discharged first. This spell cannot be cast on the Negative Material Plane.

The spell also provides protection from ener­vation and similar spells that reduce the pro­tected creature's level or Strength by means of a Negative Energy Plane connection.

The material component is three drops of the caster's blood.

Notes: Very rare spell from the Forgotten Realms setting. Known to be in Book of Shangalar the Black.

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