Pages From the Mages Version[]
This spell requires a globe of blown glass of the finest quality and a small spark as its material components. The spell places a continual light within the globe, but the wizard can control the brightness of the globe mentally.
The light within the globe functions as a continual light, illuminating an area of up to 60 feet in radius. By mental control, the caster can reduce this illumination to a dull, luminous glow similar to faerie fire. The caster does not need to concentrate on the spell to maintain it, only to change the level of illumination. The wizard can control this illumination at a distance of 10 yards per level of the caster.
The caster can maintain any number of globes simultaneously and may change their illuminations independently or simultaneously. The globes can be moved or carried, but if destroyed, their magic is lost (they save as glass objects). If the caster dies, the globes continue to function, but control of their illumination level can be switched to a new owner who can cast 4th-level wizard spells and touches the globes.
Wizard's Spell Compendium Version[]
The spell places a continual light within a globe of brown glass, and allows the wizard to control the brightness of the globe mentally.
The light within the globe functions as a continual light spell, illuminating an area of up to 60 feet in radius. By mental control, the caster can reduce this illumination to a dull, luminous glow similar to faerie fire. The caster need not concentrate on the spell to maintain it, only to change the level of illumination. The wizard can control the illumination at a distance of 10 yards per level of the caster.
The caster can maintain any number of globes simultaneously and change their illuminations independently or simultaneously. The globes can be moved or carried, but if destroyed, their magic is lost (they save as glass objects). If the caster dies, the globes continue to function, but control of their illumination level can be switched to a new owner able to cast 4th-level wizard spells who touches the globes to establish control.
The spell requires a globe of blown glass of the finest quality and a small spark as its material components.
Notes: Rare or very rare spell from the Forgotten Realms setting. Known to be in Nchaser's Eiyromancia. The suggested cost for unenchanted glass globes is 30 gp, these are rare and most often specially ordered.