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Murlynd's void creates a gaping black hole in some surface within spell range-floor, ceiling, wall, ground, etc. The opening lasts for as many rounds as the caster has levels of experience. The void is a vacuum, like the gate to another place (extra-dimensional non-space). Small light items (such as paper, leaves, and other items of less than 14-pound weight) within a 100-foot radius of the void will whirl up into the air in a vortex, disappearing into the pitch-black opening. Small fires within 10 feet of the void edge are extin­guished as the air is drawn into the vacuum. In tightly closed areas of under about 20,000 cubic feet (under 30 x 30 x 25 feet), the atmosphere is thinned such that breathing is impossible for the void's duration and for one turn after it disap­pears, unless ventilation is somehow established. Creatures immediately above the opening cre­ated by the casting of the spell must save vs. spell or be lost in the non-space until they are some­how rescued, find a way out, or die. Those within 3 feet of its edge, or its surface (if on a wall, ceil­ing or otherwise not underfoot) must make a suc­cessful saving throw vs. paralyzation, or likewise be drawn in and be lost. Successful magic resis­tance withstands the spell effect.

The spell components are a hollow sphere of black glass and a strip of paper given a half-twist and glued together at the ends.

Notes: Rare or very rare spell (WoG).

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