Murlynd's void creates a gaping black hole in some surface within spell range-floor, ceiling, wall, ground, etc. The opening lasts for as many rounds as the caster has levels of experience. The void is a vacuum, like the gate to another place (extra-dimensional non-space). Small light items (such as paper, leaves, and other items of less than 14-pound weight) within a 100-foot radius of the void will whirl up into the air in a vortex, disappearing into the pitch-black opening. Small fires within 10 feet of the void edge are extinguished as the air is drawn into the vacuum. In tightly closed areas of under about 20,000 cubic feet (under 30 x 30 x 25 feet), the atmosphere is thinned such that breathing is impossible for the void's duration and for one turn after it disappears, unless ventilation is somehow established. Creatures immediately above the opening created by the casting of the spell must save vs. spell or be lost in the non-space until they are somehow rescued, find a way out, or die. Those within 3 feet of its edge, or its surface (if on a wall, ceiling or otherwise not underfoot) must make a successful saving throw vs. paralyzation, or likewise be drawn in and be lost. Successful magic resistance withstands the spell effect.
The spell components are a hollow sphere of black glass and a strip of paper given a half-twist and glued together at the ends.
Notes: Rare or very rare spell (WoG).