Advanced Dungeons & Dragons 2nd Edition Wiki
Advertisement
For other Monster Summonings Spells, see Monster Summoning.

This spell is much like the 3rd-level spell monster summoning I, except that it summons 1d3 6th-level monsters. These monsters appear in 1d3 rounds within the spell's area of effect and attack the caster's opponents, until either he commands them to cease, the spell duration expires, or the monsters are slain. These creatures do not check morale, and they vanish when slain. If no opponent exists to fight, summoned monsters can, if the wizard can communicate with them, and if they are physically capable, perform other services for the summoning wizard.

The material components of this spell are a tiny bag and a small (not necessarily lit) candle.

Land
1 Basilisk
2 Beetle, stag
3 Carrion crawler
4 Dracolisk
5 Drider
6 Griffon
7 Hydra, 8 heads
8 Lizard, minotaur
9 Lyc., tiger
10 Manticore
11 Ogre mage
12 Otyugh
13 Pyrolisk
14 Salamander
15 Spider, phase
16 Troll
17 Wolfwere
18 Wraith
19 Wyvern
20 Yuan-ti, halfbreed
Aquatic, Salt
1 Eel, marine
2 Narwhal
3 Octopus
4 Seawolf, greater
5 Shark (7-8 HD)
6 Snake, giant sea (8 HD)
Aquatic, Fresh Water
1 Eel, marine
2 Gar, giant
3 Octopus
4 Seawolf, greater
5 Snake, giant sea (8 HD)
6 Vodyanoi (8 HD)
Advertisement