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For other Monster Summonings Spells, see Monster Summoning.

This spell is much like the 3rd-level spell monster summoning I, except that this spell summons 1d3 4th-level monsters. These appear within the spell's area of effect and attack the caster's opponents, until he commands them to cease, the spell duration expires, or the monsters are slain. These creatures do not check morale; they vanish when slain. If no opponent exists to fight, summoned monsters can, if the wizard can communicate with them, and if they are physically capable, perform other services for the summoning wizard.

The material components of this spell are a tiny bag and a small (not necessarily lit) candle.

Land
1 Ankheg (5-6 HD)
2 Ape, carnivorous
3 Banderlog
4 Ettercap
5 Gargoyle
6 Ghast
7 Hell hound
8 Heucuva
9 Hydra, 5 heads
10 Lyc., wolf
11 Ogre
12 Ooze, gray
13 Owlbear
14 Scorpion, huge
15 Snake, giant const.
16 Toad, poisonous
17 Toad, fire
18 Wasp, giant
19 Wolf, worg
20 Yeti
Aquatic, Salt
1 Hippocampus
2 Kapoacinth (gargoyle)
3 Lobster, giant (crayfish)
4 Merrow, ogre
5 Otter, giant
6 Shark (3-5 HD)
7 Triton
8 Urchin, yellow
Aquatic, Fresh Water
1 Beetle, giant water
2 Crayfish, giant
3 Kapoacinth (gargoyle)
4 Kelpie
5 Merrow, ogre
6 Otter, giant
7 Pike, giant
8 Spider, giant water
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