Advanced Dungeons & Dragons 2nd Edition Wiki
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Molecular bonding allows the psionicist to join two surfaces together at the molecular level. An enemy s boots can be joined to the floor, his sword to its sheath, or the joints of his armor fused together into a useless plug of metal. Molecular bonding can also be used to repair damaged items, joining two shards of a sword together or repairing a broken bow- string. The power does not affect living creatures.

The rate of joining is approximately 6 square inches per round. If used on someone's armor, this will suffice to freeze one joint or fix one boot to the ground. A character immobilized in this fashion can usually wriggle out or tear free in one round, but a character wearing bonded plate mail is probably stuck for quite some time.

Power Score: The rate of bonding increases to 24 square inches per round.

20: The psionicist bonds his own boots to the ground and becomes stuck.

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