- See also Specialist Wizard (POSM)#Mentalist.
Wizard Group |
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Classes |
Mage · Specialist Wizard · Channeller · Warlock · Defiler · Preserver |
Schools of Philosophy |
Abjurer Conjurer Diviner Enchanter Illusionist Invoker Necromancer Transmuter |
Schools of Effect |
Elementalist Dimensionalist Force Mage Mentalist Shadow Mage |
Schools of Thaumaturgy |
Alchemist Artificer Geometer Song Mage Wild Mage |
Elite Specialist |
Chronomancer |
Spells by School |
Wizard Spells by School |
Ability Score Requirements: |
Intelligence 15 Wisdom 16 |
Prime Requisite: | Intelligence |
Races Allowed: | Human |
Alignment Allowed: | All |
- The Mentalist is Specialist Wizard who specializes in Mentalism Spells and finding/stopping charms.
- +1 bonus for saving throws against Mentalism Spells.
- At 8th level, bonus increases to +2 total
- Other have -1 penalty when rolling saving throws against an Mentalist's Mentalism Spells.
- One extra spell slot at each spell level. This slot has to be an Mentalism Spell.
- +15% chance when learning Mentalism Spells.
- -15% chance when learning spells from other school
- Learns one Mentalism Spells at level up.
- Cannot Learn Invocation/Evocation, Necromancy spells.
- At 11th level, 3 times per day, gains the ability to detect charm or mental influence.
- 1 Round Concentration, Somatic only. Target one creature only, no swapping targets per casting (unlike detect charm).
- At 14th level, 1 time per day, gains the ability to dispel charm or mental influence.
- 50% chance of success (modified by ±5% per level/Hit Die difference between the mentalist and the caster of the charm)
- 1 Round Concentration. Range: 10 Yards.