Master Weapon List[]
The table that follows includes all of the other following weapon statistics.
Weight: This is the weapon's weight in pounds. Some weapons have a negligible weight, but a group of 10 weigh one pound.
Size: Weapons are described as Small, Medium, or Large. A character can employ a weapon equal to his own size in one hand and can employ a weapon one size larger in two hands. A size S gnome can use a dagger or short sword one-handed, but he would need two hands to use a size M battle axe.
Type: Weapons are divided into three categories: Bludgeoning, Piercing, and Slashing. This describes the weapon's method of creating injuries and is used to determine what kind of critical hits the weapon inflicts. In addition, some monsters may be partially resistant to the effects of certain weapon types; for example, skeletons only take 1/2 damage from slashing or piercing weapons.
Speed: Weapons are rated as fast, average, or slow for purposes of the Player's Option combat system. In addition, a number is included after the category to reflect the weapon's speed factor under standard AD&D rules. If the Player's Option combat system is not being used in a campaign, the speed factors are used instead.
Melee Reach: All hand-to-hand weapons are rated as having a reach of 1, 2, or 3 squares. A reach of 1 allows the user to attack any target in an adjacent square that he threatens, a range of 2 allows the user to attack targets one or two spaces away, and so on. A weapon with a range of 3 cannot be used to attack a target only 1 square away; it can only attack targets 2 or 3 squares away.
If a weapon has a “—” in this category, it cannot be used to make melee attacks.
Missile ROF: This is the number of times per combat round that a missile weapon may be used to attack. Naturally, a character can't throw two or three weapons per round if he only has one available.
Missile Range: Range is expressed as three numbers. The first number is the outermost limit of short range, the second is the outermost limit of medium range, and the third is the outermost limit of long range. For example, a thrown dagger has a range of 2/4/6. If it is thrown at a target one or two squares away, it's a short-range shot; a target three or four squares away is a medium-range shot; and so on.
Missile ranges are given in combat system squares. In normal melee scale, a square equals 5 feet. In missile scale (only used for outdoors or open battlefields) a square equals 5 yards.
Damage: Damage is divided into two categories: versus Small–Medium creatures, and versus Large or larger creatures. The target size dictates which rating to use.
Knockdown: The knockdown die is rolled any time the weapon scores a hit. A result of 7 or better creates a possible knockdown against a Man-sized target.
Master Weapons Table[]
Weapon | Wt. | Size | Type | Speed | Melee Reach |
Missile ROF |
Range S/M/L |
Damage vs Size | Knockdown | |
---|---|---|---|---|---|---|---|---|---|---|
Sm-Med | Large | |||||||||
Adze | 4 | S | S/P | Fa(4) | 1 | — | — | 1d4+1 | 1d4 | d6 |
Ankus | 4 | M | P/B | Av(6) | 1 | — | — | 1d4 | 1d4 | d8 |
Axe | ||||||||||
Battle | 7 | M | S | Av(7) | 1 | — | — | 1d8 | 1d8 | d10 |
Hand/throwing | 5 | M | S | Fa(4) | 1 | 1/rnd | 2/4/6 | 1d6 | 1d4 | d8 |
Stone | 6 | M | B/S | Av(6) | 1 | — | — | 1d6 | 1d4 | d8 |
Two-handed h | 10 | L | S | Sl(9) | 1 | — | — | 1d10 | 2d8 | d12 |
Bagh nakh | 1 | S | S | Fa(2) | 1 | — | — | 1d2 | 1d2 | d4 |
Belaying pin | 2 | S | B | Fa(4) | 1 | — | — | 1d3 | 1d3 | d6 |
Blowgun h | 2 | L | — | Av(5) | — | 2/rnd | 2/4/6 | — | — | — |
Barbed dart | * | S | P | — | — | 2/rnd | 2/4/6 | 1d3 | 1d2 | d4 |
Needle 1 | * | S | P | — | — | 2/rnd | 2/4/6 | 1 | 1 | — |
Bo stick s | 4 | L | B | Fa(3) | 1 | — | — | 1d6 | 1d4 | d8 |
Bolas | 2 | M | B | Sl(8) | — | 1/rnd | 6/12/18 | 1d3 | 1d2 | d6 |
Boomerang 2 | 2 | S | B | Fa(4) | 1 | 1/rnd | 4/8/12 | 1d4 | 1d4 | d8 |
Bottle b | 2 | S | B | Fa(4) | 1 | 1/rnd | 2/3/4 | 1d3 | 1d2 | d6 |
Bow | ||||||||||
Composite long h | 3 | L | (P) | Av(7) | — | 2/rnd | — | — | — | d6 |
w/flight arrow | * | S | P | — | — | — | 12/24/42 | 1d6 | 1d6 | d6 |
w/pile arrow | * | S | P | — | — | — | 8/16/34 | 1d6 | 1d6 | d6 |
w/sheaf arrow | * | S | P | — | — | — | 8/16/34 | 1d8 | 1d8 | d6 |
w/stone arrow b | * | S | P | — | — | — | 12/24/42 | 1d4 | 1d4 | d6 |
Composite short h | 2 | M | (P) | Av(6) | — | 2/rnd | — | — | — | — |
w/flight arrow | * | S | P | — | — | — | 10/20/36 | 1d6 | 1d6 | d6 |
w/stone arrow b | * | S | P | — | — | — | 10/20/36 | 1d4 | 1d4 | d6 |
Long h | 3 | L | (P) | Av(7) | — | 2/rnd | — | — | — | — |
w/flight arrow | * | S | P | — | — | — | 14/28/42 | 1d6 | 1d6 | d6 |
w/sheaf arrow | * | S | P | — | — | — | 10/20/34 | 1d8 | 1d8 | d6 |
w/pile arrow | * | S | P | — | — | — | 10/20/34 | 1d6 | 1d6 | d6 |
w/stone arrow | * | S | P | — | — | — | 14/28/42 | 1d4 | 1d4 | d6 |
Short h | 2 | M | (P) | Av(7) | — | 2/rnd | — | — | — | — |
w/flight arrow | * | S | P | — | — | — | 10/20/30 | 1d6 | 1d6 | d6 |
w/stone arrow | * | S | P | — | — | — | 10/20/30 | 1d4 | 1d4 | d6 |
Brandistock | 5 | M | P | Av(7) | 1 | — | — | 1d6 | 1d6 | d8 |
Caltrop | * | S | P | — | — | — | — | 1 | 1d2 | — |
Cestus | 2 | S | B | Fa(2) | 1 | — | — | 1d4 | 1d3 | d6 |
Chain h, s | 3 | L | B | Av(5) | 2 | — | — | 1d4+1 | 1d4 | d6 |
Chakram | 1 | S | S | Fa(4) | — | 2/rnd | 4/8/12 | 1d4 | 1d3 | d4 |
Chijikiri h | 6 | M | P/B | Av(7) | 1(2) | — | — | 1d6 | 1d8 | d6 |
Club | 3 | M | B | Fa(4) | 1 | 1/rnd | 2/4/6 | 1d6 | 1d3 | d8 |
Great | 15 | L | B | Sl(9) | 1 | — | — | 2d4 | 1d6+1 | d12 |
War | 6 | M | B/S | Av(7) | 1 | 1/rnd | 2/4/6 | 1d6+1 | 1d4+1 | d10 |
Combined Weapons | ||||||||||
Axe-pistol | 6 | M | S | Fa(4) | 1 | as per wheellock belt pistol | 1d6 | 1d4 | d8 | |
Dagger-pistol | 3 | S | P | Fa(2) | 1 | as per wheellock belt pistol | 1d4 | 1d3 | d6 | |
Hammer-pistol | 5 | M | B | Fa(4) | 1 | as per wheellock belt pistol | 1d4+1 | 1d4 | d10 | |
Sword-pistol | 6 | M | S | Av(5) | 1 | as per wheellock belt pistol | 2d4 | 1d6+1 | d8 | |
Crossbow | ||||||||||
Cho-ku-no h | 12 | M | — | Av(6) | — | 2/rnd | 10/20/30 | — | — | — |
Hand | 3 | S | — | Av(5) | — | 1/rnd | — | — | — | — |
Hand quarrel | * | S | P | — | — | — | 4/8/12 | 1d3 | 1d2 | d4 |
Heavy h | 14 | M | — | Sl(10) | — | 1/2 rnd | — | — | — | — |
Heavy quarrel | * | S | P | — | — | — | 16/32/48 | 1d8+1 | 1d10+1 | d6 |
Light h | 7 | M | — | Av(7) | — | 1/rnd | — | — | — | — |
Light quarrel | * | S | P | — | — | — | 12/24/36 | 1d6+1 | 1d8+1 | d6 |
Pellet bow h | 5 | M | — | Av(7) | — | 1/rnd | — | — | — | — |
Pellet | * | S | B | — | — | — | 8/16/24 | 1d4 | 1d4 | d4 |
Dagger | 1 | S | P | Fa(2) | 1 | 2/rnd | 2/4/6 | 1d4 | 1d3 | d6 |
Bone b | 1 | S | P | Fa(2) | 1 | 2/rnd | 2/3/4 | 1d2 | 1d2 | d6 |
Jambiya | 1 | S | P/S | Fa(3) | 1 | — | — | 1d4 | 1d4 | d6 |
Katar | 1 | S | P | Fa(2) | 1 | — | — | 1d3+1 | 1d3 | d6 |
Main-gauche | 2 | S | P/S | Fa(2) | 1 | — | — | 1d4 | 1d3 | d6 |
Parrying | 1 | S | P | Fa(2) | 1 | — | — | 1d3 | 1d3 | d6 |
Stiletto | 1/2 | S | P | Fa(2) | 1 | 2/rnd | 2/4/6 | 1d3 | 1d2 | d4 |
Stone b | 1 | S | P | Fa(2) | 1 | 2/rnd | 2/3/4 | 1d3 | 1d2 | d6 |
Dart | 1/2 | S | P | Fa(2) | — | 3/rnd | 2/4/8 | 1d3 | 1d2 | d4 |
Flail | ||||||||||
Footman's | 15 | L | B | Av(7) | 1 | — | — | 1d6+1 | 2d4 | d12 |
Grain | 3 | M | B | Av(6) | 1 | — | — | 1d4 | 1d4 | d8 |
Horseman's | 5 | M | B | Av(6) | 1 | — | — | 1d4+1 | 1d4+1 | d10 |
Flintlock 3 | ||||||||||
Belt Pistol | 3 | S | P | Av(7) | — | 1/2 rn | 4/8/12 | 1d8 k | 1d8 k | d8 |
Blundbuss Pistol 4 | S | P | Sl(9) | — | 1/3 rn | 2/4/8 | 1d6 | 1d6 | d10 | |
Blunderbuss 4 | 10 | M | P | Sl(10) | — | 1/3 rn | 3/6/12 | 1d8 | 1d8 | d12 |
Carbine | 8 | M | P | Av(8) | — | 1/2 rn | 10/20/55 | 1d10 k | 1d10 k | d8 |
Horse Pistol | 4 | S | P | Av(8) | — | 1/2 rn | 5/10/15 | 1d10 k | 1d10 k | d8 |
Musket | 12 | M | P | Sl(9) | — | 1/2 rn | 15/30/80 | 1d12 k | 1d12 k | d8 |
Fork | 6 | L | P | Av(7) | 1 | — | — | 1d6 | 1d6+1 | d6 |
Gaff/hook | 2 | S | P | Fa(2) | 1 | — | — | 1d4 | 1d3 | d4 |
Grapple | 3 | S | P/B | Av(7) | 1 | 1/2 rnd | 2/4/6 | 1d4 | 1d4 | d6 |
Gunpowder | * | — | — | — | — | — | — | — | — | — |
Gunsen | 1 | S | B/P | Fa(2) | 1 | — | — | 1d3 | 1d2 | d4 |
Hammer | 3 | S | B | Fa(4) | 1 | 1/rnd | 2/4/6 | 1d4 | 1d3 | d6 |
Hand Match 5 | ||||||||||
Arquebus | 10 | M | P | Vsl(15) | — | 1/3 rn | 10/30/42 | 1d10 k | 1d10 k | d8 |
Handgunne | 20 | L | P | Vsl(18) | — | 1/4 rn | 8/24/34 | 1d8+2 | 2d6+2 | d10 |
Harpoon h | 6 | L | P | Av(7) | 2 | 1/rnd | 2/4/6 | 2d4 | 2d6 | d8 |
Bone b, h | 5 | L | P | Av(7) | 2 | 1/rnd | 2/3/4 | 1d6 | 1d10 | d8 |
Hatchet | 3 | S | S | Fa(3) | 1 | 1/rnd | 2/4/6 | 1d4 | 1d4 | d6 |
Holy symbol, big | 4 | S | B | Av(5) | 1 | — | — | 1d6 | 1d3 | d8 |
Javelin | 2 | M | P | Fa(4) | 1 | 1/rnd | 4/8/12 | 1d6 | 1d6 | d6 |
Stone b | 2 | M | P | Fa(4) | 1 | 1/rnd | 3/6/9 | 1d4 | 1d4 | d6 |
Jitte | 2 | S | B | Fa(2) | 1 | — | — | 1d4 | 1d2 | d6 |
Kama | 2 | S | P/S | Fa(4) | 1 | — | — | 1d6 | 1d4 | d6 |
Kau sin ke | 4 | M | B | Av(6) | 1 | — | — | 1d8 | 1d6 | d8 |
Kawanaga h | 1 | S | P/B | Av(7) | 2 | — | — | 1d3 | 1d2 | d6 |
Knife | 1/2 | S | S/P | Fa(2) | 1 | 2/rnd | 2/4/6 | 1d3 | 1d2 | d4 |
Bone b | 1/2 | S | P/S | Fa(2) | 1 | 2/rnd | 2/3/4 | 1d2 | 1d2 | d4 |
Stone b | 1/2 | S | P/S | Fa(2) | 1 | 2/rnd | 2/3/4 | 1d2 | 1d2 | d4 |
Throwing | 4 | M | S/P | Sl(8) | 1 | 1/rnd | 2/4/6 | 2d4 | 1d6+1 | d8 |
Kusari-gama h | 3 | M | P/S/B | Av(6) | 2 | — | — | 1d6 | 1d4 | d6 |
Lance | ||||||||||
Light | 5 | L | P | Av(6) | 2 | 1/rnd | 2/3/4 | 1d6 | 1d8 | d8 |
Medium | 10 | L | P | Av(7) | 2 | — | — | 1d6+1 | 2d6 | d10 |
Heavy m | 15 | L | P | Sl(10) | 2 | — | — | 1d8+1 | 3d6 | d12 |
Jousting m | 20 | L | B | Sl(10) | 2 | — | — | 1d3–1 | 1d2–1 | d12 |
Lantern | 2–3 | S | Bd | Av(6) | 1 | 1/rnd | 2/3/4 | 1d3 * | 1d2 * | d6 |
Lasso | 3 | L | — | Sl(10) | — | 1/2 rnd | 2/4/6 | — | — | — |
Mace | ||||||||||
Footman's | 10 | M | B | Av(7) | 1 | — | — | 1d6+1 | 1d6 | d10 |
Horseman's | 6 | M | B | Av(6) | 1 | 1/rnd | 2/3/4 | 1d6 | 1d4 | d8 |
Mace-axe | 9 | L | B/S | Sl(8) | 1 | — | — | 2d4 | 1d6+1 | d10 |
Machete | 5 | M | S | Av(6) | 1 | — | — | 1d8 | 1d8 | d6 |
Mancatcher h, 6 | 8 | L | — | Av(7) | 1 | — | — | — | — | d6 |
Matchlock 7 | ||||||||||
Arquebus | 10 | M | P | Sl(10) | — | 1/2 rnd | 10/20/60 | 1d10 k | 1d10 k | d8 |
Caliver | 11 | M | P | Sl(9) | — | 1/2 rnd | 8/16/48 | 1d8 k | 1d8 k | d8 |
Musket w/rest | 20 | L | P | Sl(12) | — | 1/2 rnd | 12/24/72 | 1d12 k | 1d12 k | d8 |
Maul | 10 | L | B | Sl(8) | 1 | — | — | 2d4 | 1d10 | d12 |
Morningstar | 12 | M | B/P | Av(7) | 1 | — | — | 2d4 | 1d6+1 | d10 |
Net h | 10 | M | — | Sl(10) | 1 | 1/2 rnd | 2/3/4 | — | — | — |
Nunchaku s | 3 | M | B | Fa(3) | 1 | 1/2 | 1/2 | 1d6 | 1d6 | d8 |
Oil flask | 1 | S | d | VS(15) | — | 1/2 rnd | 2/3/4 | d | d | — |
Parang or Machete | 5 | M | S | Av(6) | 1 | — | — | 1d8 | 1d8 | d6 |
Pick | ||||||||||
Farming tool | 8 | L | P | Sl(8) | 1 | — | — | 1d6 | 1d6+1 | d8 |
Footman's | 6 | M | P | Av(7) | 1 | — | — | 1d6+1 | 2d4 | d8 |
Horseman's | 4 | M | P | Av(5) | 1 | — | — | 1d4+1 | 1d4 | d6 |
Pike c, h | 12 | L | P | Sl(13) | 3 | — | — | 1d6 | 1d12 | d8 |
Pilum | 3 | M | P | Av(5) | 1 | 1/rnd | 3/6/9 | 1d6 | 1d6 | d6 |
Polearm | ||||||||||
Awl Pike c | 12 | L | P | Sl(13) | 3 | — | — | 1d6 | 1d12 | d8 |
Bardiche | 12 | L | S | Sl(9) | 2 | — | — | 2d4 | 2d6 | d12 |
Bec de Corbin h | 10 | L | P/B | Sl(9) | 2 | — | — | 1d8 | 1d6 | d10 |
Bill-Guisarme h | 15 | L | P/S | Sl(10) | 2 | — | — | 2d4 | 1d10 | d10 |
Bill h | 15 | L | P/S | Sl(10) | 2 | — | — | 2d4 | 1d10 | d10 |
Fauchard | 7 | L | S | Sl(8) | 2 | — | — | 1d6 | 1d8 | d8 |
Glaive | 8 | L | S | Sl(8) | 2 | — | — | 1d6 | 1d10 | d10 |
Glaive-Guisarme h | 10 | L | P/S | Sl(9) | 2 | — | — | 2d4 | 2d6 | d10 |
Guisarme h | 8 | L | S | Sl(8) | 2 | — | — | 2d4 | 1d8 | d10 |
Halberd h | 15 | L | P/S | Sl(9) | 2 | — | — | 1d10 | 2d6 | d12 |
Lajatang | 6 | L | S | Av(6) | 1 | — | — | 1d10 | 1d10 | d8 |
Lucern hammer c, h | 15 | L | P/B | Sl(9) | 2 | — | — | 2d4 | 1d6 | d10 |
Military fork | 7 | L | P | Av(7) | 2 | — | — | 1d8 | 2d4 | d8 |
Nagimaki m | 6 | M | S | Av(6) | 2 | — | — | 1d6 | 1d8 | d6 |
Naginata m | 10 | L | S | Av(7) | 2 | — | — | 1d8 | 1d10 | d8 |
Partisan c | 8 | L | P | Sl(9) | 2 | — | — | 1d6 | 1d6+1 | d8 |
Ranseur c | 7 | L | P | Sl(8) | 2 | — | — | 2d4 | 2d4 | d8 |
Spetum c | 7 | L | P | Sl(8) | 2 | — | — | 1d6+1 | 2d6 | d8 |
Tetsubo | 8 | L | B | Av(7) | 1 | 1/2 | 1/2 | 1d8 | 1d8 | d12 |
Voulge | 12 | L | S | Sl(10) | 2 | — | — | 2d4 | 2d4 | d12 |
Pry bar | 5 | M | B | Av(5) | 1 | — | — | 1d6 | 1d3 | d8 |
Quarterstaff h | 4 | L | B | Fa(4) | 1 | — | — | 1d6 | 1d6 | d10 |
Rock | 1 | S | B | Fa(2) | 1 | 2/rnd | 2/4/6 | 1d3 | 1d2 | d6 |
Sai s | 2 | S | B | Fa(2) | 1 | — | — | 1d4 | 1d2 | d6 |
Sang kauw h, s | 10 | L | P/S | Av(7) | 1 | — | — | 1d8 | 1d6 | d6 |
Sap | 1/2 | S | B | Fa(2) | 1 | — | — | 1d2 | 1d2 | d4 |
Scourge 8 | 2 | S | — | Av(5) | 1 | — | — | 1d4 | 1d2 | d4 |
Scythe | 8 | L | P/S | Sl(8) | 1 | — | — | 1d6+1 | 1d8 | d8 |
Shuriken | * | S | P | Fa(2) | — | 2/rnd | 3/6/9 | 1d4 | 1d4 | d4 |
Sickle | 3 | S | S | Fa(4) | 1 | — | — | 1d4+1 | 1d4 | d4 |
Sledge hammer h | 10 | M | B | Sl(8) | 1 | — | — | 1d6+1 | 1d4+1 | d12 |
Sling | 1 | S | — | Av(6) | — | 1/rnd | — | — | — | — |
Bullet | * | S | B | — | — | — | 10/20/40 | 1d4+1 | 1d6+1 | d4 |
Stone | * | S | B | — | — | — | 8/16/24 | 1d4 | 1d4 | d4 |
Slow match | * | — | — | — | — | — | — | — | — | — |
Smokepowder | * | — | — | — | — | — | — | — | — | — |
Snaplock 9 | ||||||||||
Belt Pistol | 3 | S | P | Av(7) | — | 1/2 rnd | 3/6/9 | 1d8 k | 1d8 k | d8 |
Horse Pistol | 4 | S | P | Av(8) | — | 1/2 rnd | 4/8/12 | 1d10 k | 1d10 k | d8 |
Musket | 14 | M | P | Sl(9) | — | 1/2 rnd | 14/26/78 | 1d12 k | 1d12 k | d8 |
Spade h | 5 | M | S/B | Av(7) | 1 | — | — | 1d4 | 1d4 | d8 |
Spear c | 5 | M | P | Av(6) | 1 | 1/rnd | 2/4/6 | — | — | — |
Normal | ||||||||||
One-handed | — | — | — | — | — | — | — | 1d6 | 1d8 | d6 |
Two-handed | — | — | — | — | — | — | — | 1d6+1 | 2d6 | d8 |
Long c, h | 8 | L | P | Sl(8) | 2 | — | — | 2d6 | 3d6 | d8 |
Stone b | 5 | M | P | Av(6) | 1 | 1/rnd | 2/3/4 | — | — | — |
One-handed | — | — | — | — | — | — | — | 1d4 | 1d6 | d6 |
Two-handed c | — | — | — | — | — | — | — | 1d6 | 2d4 | d8 |
Staff sling h, 10 | 2 | M | — | Sl(11) | — | 1/rnd | — | — | — | — |
Stinkpot | 2 | S | B | — | — | — | 6/12/18 | 1d3 | 1d3 | d6 |
Stone | 2 | S | B | — | — | — | 6/12/18 | 1d4+1 | 1d6+1 | d6 |
Sword | ||||||||||
Bastard | 10 | M | S | Av(6) | 1 | — | — | — | — | — |
One-handed | — | — | — | — | — | — | — | 1d8 | 1d12 | d8 |
Two-handed | — | — | — | — | — | — | — | 2d4 | 2d8 | d10 |
Broad- | 4 | M | S | Av(5) | 1 | — | — | 2d4 | 1d6+1 | d8 |
Claymore h | 8 | M | S | Av(7) | 1 | — | — | 2d4 | 2d8 | d10 |
Cutlass | 4 | M | S | Av(5) | 1 | — | — | 1d6+1 | 1d8+1 | d8 |
Drusus | 3 | M | S | Fa(3) | 1 | — | — | 1d6+1 | 1d8+1 | d6 |
Estoc | 5 | M | P | Av(5) | 1 | — | — | 1d6 | 1d8 | d6 |
Falchion | 8 | M | S | Av(5) | 1 | — | — | 1d6+1 | 2d4 | d8 |
Gladius | 3 | S | P | Fa(3) | 1 | — | — | 1d6 | 1d8 | d6 |
Katana | 6 | M | S/P | Fa(4) | 1 | — | — | — | — | — |
One-handed | — | — | — | — | — | — | — | 1d10 | 1d12 | d6 |
Two-handed | — | — | — | — | — | — | — | 2d6 | 2d6 | d8 |
Khopesh | 7 | M | S | Sl(9) | 1 | — | — | 2d4 | 1d6 | d8 |
Long | 4 | M | S | Av(5) | 1 | — | — | 1d8 | 1d12 | d8 |
Ninja-to | 5 | M | S/P | Fa(3) | 1 | — | — | 1d8 | 1d6 | d6 |
No-dachi | 10 | L | S/P | Sl(8) | 1 | — | — | 1d10 | 1d20 | d10 |
Rapier | 4 | M | P | Fa(4) | 1 | — | — | 1d6 | 1d8 | d6 |
Sabre | 5 | M | S | Av(5) | 1 | — | — | 1d6+1 | 1d8+1 | d8 |
Sapara | 4 | S | S | Av(5) | 1 | — | — | 1d6+1 | 1d4 | d6 |
Scimitar | 4 | M | S | Av(5) | 1 | — | — | 1d8 | 1d8 | d8 |
Great | 16 | L | S | Sl(9) | 1 | — | — | 2d6 | 4d4 | d10 |
Short | 3 | S | P | Fa(3) | 1 | — | — | 1d6 | 1d8 | d6 |
Spatha | 4 | M | S | Av(5) | 1 | — | — | 1d8 | 1d12 | d8 |
Sword-axe | 12 | L | S | Sl(10) | 1 | — | — | 1d8+1 | 1d12+1 | d10 |
Tulwar | 8 | M | S | Av(5) | 1 | — | — | 1d6+1 | 2d4 | d8 |
Two-handed | 15 | L | S | Sl(10) | 1 | — | — | 1d10 | 3d6 | d12 |
Wakizashi | 3 | M | S/P | Fa(3) | 1 | — | — | 1d8 | 1d8 | d6 |
Three-piece rod h, s | 5 | L | B | Av(7) | 1 | — | — | 1d6 | 1d4 | d8 |
Torch | 1 | M | Bd | Fa(4) | 1 | 1/rnd | 2/3/4 | 1d4 | 1d3 | d6 |
Trident | 5 | L | P | Av(7) | 1 | 1/rnd | 2/3/4 | — | — | — |
One-handed | — | — | — | — | — | — | — | 1d6+1 | 2d4 | d6 |
Two-handed | — | — | — | — | — | — | — | 1d8+1 | 3d4 | d8 |
Vial b | * | S | d | Fa(2) | — | 1/rnd | 2/3/4 | d | d | — |
Warhammer | 6 | M | B | Fa(4) | 1 | 1/rnd | 2/4/6 | 1d4+1 | 1d4 | d8 |
Wheellock c | ||||||||||
Arquebus | 8 | M | P | Sl(8) | — | 1/2 rnd | 10/20/60 | 1d10 k | 1d10 k | d8 |
Belt pistol | 3 | S | P | Av(7) | — | 1/2 rnd | 3/6/9 | 1d8 k | 1d8 k | d8 |
Horse pistol | 4 | S | P | Av(8) | — | 1/2 rnd | 4/8/12 | 1d10 k | 1d10 k | d8 |
Whip 11 | 2 | M | — | Sl(8) | 3 | — | — | 1d2 | 1 | — |
Weapon | Wt. | Size | Type | Speed | Melee Reach |
Missile ROF |
Range S/M/L |
Damage vs Size | Knockdown | |
Sm-Med | Large |
- * These weapons weigh little individually. Ten of these weigh one pound.
- bBone and stone weapons have a 1 in 6 chance of breaking any time maximum damage is rolled. For the bottle and the vial, any hit breaks the item unless a successful saving throw vs. normal blow is rolled. If a bottle is broken, it can then be used as a knife.
- cThese weapons inflict double damage if firmly set to receive a charge.
- dThese weapons may inflict additional damage from burning fuel, holy water, or acid.
- hThese weapons require two hands to wield regardless of the wielder's size.
- kIf the knockdown roll for these weapons is a 7 or higher, roll an additional damage die and add it to the original damage. Roll another knockdown die, and if the result is another 7 or higher, repeat the damage.
- mThese weapons inflict double damage when wielded in a mounted charge.
- sThese weapons can be used to perform special martial arts attacks.
- 1Poison is available for the blowgun needle only if the DM allows it.
- 2The boomerang returns only if it was thrown by a proficient user and misses its target.
- 3Flintlock firearms misfire on a natural attack roll of 1.
- 4The blunderbuss inflicts 1d4 separate attacks on targets at short range. It cannot cause additional damage like other firearms. See the weapon description.
- 5All range penalties for hand match firearms are doubled, so medium-range shots have a –4 attack modifier and long range shots a –10 modifier. Hand match firearms misfire on a natural attack roll of 5 or less (10 or less in wet conditions).
- 6The mancatcher dismounts a rider on a successful hit.
- 7Matchlock firearms misfire on a natural attack roll of 3 or less (6 or less in wet conditions).
- 8The scourge is ineffective against opponents in metal armor (scale mail or heavier).
- 9Snaplock firearms misfire on a natural attack roll of 2 or less.
- 10The staff sling has no short range. It cannot hit targets within 5 squares of the wielder, attacks made 6 to 12 squares away are considered to be at medium range, and attacks made 13 to 18 squares away are considered long range.
- 11The whip is ineffective against opponents in any type of armor.