Manor's mind vision is essentially a more powerful version of Manor's mindsight. It is subject to the same restrictions and bonuses in terms of movement, combat, and concentration, as the mindsight spell, and has the same area. It has three main differences:
- The mind vision spell allows the wizard to view any area as if it was brightly lit.
- Divinations of 4th level or less can be cast to combine with mind vision at any time.
- Any illusions created by 4th level spells or less will be apparent as such, and the true form of any item or object polymorphed or altered by a 4th level spell or less (or an equivalent, such as a potion of polymorph self, or a wand of illusion) can be easily determined. Invisible objects and creatures can be seen.
- The caster's enhanced perceptions operate in his normal field of vision without concentration to a distance of 90 feet.
The basic parameters of the spell follow:
- Everything in the area of effect is perceived simultaneously; the wizard need not look up or down to see objects out of his normal field of vision while concentrating.
- Using the ability granted by the spell in order to see outside the caster's normal field of vision requires concentration. A caster concentrating on “seeing” cannot move, cast spells, or engage in any strenuous activities while doing so. If the caster's concentration is broken, the spell is not ruined and the caster can resume viewing after the interruption is resolved.
- No actual sensory organs are needed for the mind vision spell-the caster being blinded or blindfolded does not hinder its use. The mind vision spell can be used in conjunction with darksense, infravision, ultravision, and other sight-enhancing spells of 4th level or less; the enhanced perceptions have the area of effect of the mind vision spell.
- The mind vision spell can be combined with other divinations of 4th level or less: detect invisible, detect evil, detect magic, etc. The area of effect of the enhanced perceptions is the area of the mind vision spell.
The material component of the spell is two eyes from a being originating on a plane other than the Prime Material plane, immersed in a mixture of a potion of ESP and a potion of gaseous form. These are destroyed as the spell is cast.
Notes: Uncommon for diviners; otherwise rare or very rare. Known to be in Manors Manual of Sight. (Updated from Dragon Magazine.)