Advanced Dungeons & Dragons 2nd Edition Wiki
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See also Magic Item Tables (TOM) and Twelve New Magical Items (CWH).

When possible, the DM should select the magical items he gives out in his campaign. Sometimes, however, the DM has more pressing game matters on his mind. To determine randomly what magical item has been found, roll on Table 88. This table directs you to one of the specific categories in Tables 89-108.

Items followed by a group name are usable only by characters of that group.

Note: XP Value is the number of experience points a character gets for making an item.

Once the general category is determined, the DM can choose a specific item from the tables below. (Each item on the tables is given a die roll number so that the DM can select items randomly, if he chooses.) Some tables have several subtables. Each subtable has a range of numbers in parentheses at the top. To select the appropriate subtable, check the die listed after the table's title. Roll the listed die and find the result in the number range at the top of one of the subtables. This is the subtable you read to determine which item in the list has been found.

For example, the Potions and Oils table has "(D6)" after the title. That means you roll a 6-sided die to determine which Subtable (A, B, or C) to read. If you roll a 2, for example, you check subtable A (which has "1-2" at the top); if you roll a 6, you read subtable C (which has "5-6" at the top). Roll 1d20 on the appropriate subtable to determine the specific item found. Then turn to the descriptions following the tables to find out what each item does.

Table 88: Magical Items

D20
Roll
Category
01-20 Table 89: Potions and Oils
21-35 Table 90: Scrolls
36-40 Table 91: Rings
41 Table 92: Rods
42 Table 93: Staves
43-45 Table 94: Wands
46 Table 95: Miscellaneous Magic: Books and Tomes
47-48 Table 96: Miscellaneous Magic: Jewels and Jewelry
49-50 Table 97: Miscellaneous Magic: Cloaks and Robes
51-52 Table 98: Miscellaneous Magic: Boots and Gloves
53 Table 99: Miscellaneous Magic: Girdles and Helms
54-55 Table 100: Miscellaneous Magic: Bags and Bottles
56 Table 101: Miscellaneous Magic: Dusts and Stones
57 Table 102: Miscellaneous Magic: Household Items and Tools
58 Table 103: Miscellaneous Magic: Musical Instruments
59-60 Table 104: Miscellaneous Magic: The Weird Stuff
61-75 Table 105: Armor and Shields
76-100 Table 108: Weapons
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