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This powerful incantation enables the caster to safely remove an intangible but vital part of the recipient's life, transporting it through solid objects if need be. The caster places that part- called the “shadow of the heart”-in a closed glass container or a crystal. Once inside, the “shadow” becomes clearly visible as a translu­cent image of the recipient's heart. No apparent change occurs in the recipient himself, although detect magic reveals a strong necro­mantic spell in operation, centering on his actual, still-beating heart.

As long as the “shadow of the heart” remains safely within the container, the recipient's body can endure any amount of physical damage. When reduced to 0 or fewer hit points, the character doesn't fall unconscious or die; he just keeps on going. Saving throws, attacks, and Hit Dice remain the same. “Negative” hit points are healed normally, as if the character has an endless supply.

For every 10 points of damage below 0, the recipient of this spell suffers a -1 penalty to Charisma. With sufficient loss, the character looks as horrid as the undead, but is otherwise unaffected. Charisma returns to its normal value when the character is healed to a positive level of hit points (that is, 1 or more). Although the recipient is effectively immune to magical and natural attacks that cause damage, he's still vulnerable to other types of assaults (such as the death spell). He's also vul­nerable to poison. He still can be polymorphed. If a part of his body is severed, it still functions independently (as long as the spell is in effect), allowing the recipient to reattach it. (This is similar to a troll's ability.)

The vessel or crystal holding the “shadow of the heart” must be within sight of the wizard as he's casting the spell. Thereafter, the vessel can be any distance from the recipient's body, with­out harm to the recipient. The crystal or glass is never more than 10 hit points in Strength, and considered AC 10 (for it to be otherwise would violate the energies of the spell and therefore void it). Destroying the container kills the recipient. Only a full wish or similar enchantment can raise him from this grisly death.

The reverse of this spell, revoke lifeproof, brings a body and its “shadow of the heart” back together again. Other than a limited wish or wish, this is the only way to do so. The recipient must make a system shock roll, and if this fails, he dies. If the recipient's hit points total 0 or fewer when revoke lifeproof is cast, the recipient dies a normal death.

Wizards often cast lifeproof on themselves as protection against an attack. Some cast it on others, ensuring that a recipient returns from a quest or mission to reclaim that part of his life that the wizard holds.

The spell's material component, a glass con­tainer or crystal, must be transparent. It also must be at least 1 foot in diameter to contain the “shadow of the heart.”

Notes: Common for spellcasters from an Arabian setting; otherwise very rare.

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