The Complete Psionics Handbook[]
A telepath can detect the presence of living, thinking creatures within a limited area. He must scan like radar. If he is scanning at short range, he can cover a large angle. At long range, the angle is significantly reduced. He can scan through 180 degrees to a range of 40 yards, 90 degrees to a range of 60 yards, or 30 degrees to a range of 100 yards.
One round of scanning will detect humans, demihumans, humanoids, mammals, and monsters with eight or more hit dice. A second round of scanning will detect birds, reptiles, amphibians, fish, and monsters with less than eight hit dice.
In either case the character gets an accurate count of the creatures.
The DM should make this power check and keep the result secret from the player. If the psionicist doesn't detect anything, the player won't know whether that means there's nothing there, or the power didn't work. If the roll is 1, the psionicist gets faulty information. He detects what is there, but gets the numbers wrong by +/- 50%.
Power Score - The psionicist can instantly detect everything within 100 yards, in every direction.
20 - The telepath detects 1d6 creatures which aren't there.
Player's Option: Skills & Powers[]
This power allows the user to scan for the presence of living, thinking creatures within a limited area. If he is scanning at short range, he can cover a large angle. At long range, the angle is significantly reduced. He can scan 180 degrees to a range of 40 yards, 90 degrees to 60 yards, or 30 degrees to 100 yards. One round of scanning detects humans, demihumans, humanoids, mammals, and monsters with 8 or more Hit Dice. A second round detects all creatures with less than 8 Hit Dice. In either case, the user receives an accurate count.
The DM should make the MTHAC0 roll and keep it secret from the player. If the user doesn't detect anything, he won't know whether nothing's there or the power failed.
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