Advanced Dungeons & Dragons 2nd Edition Wiki
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Like spells, runes must be learned before they can be used. After a rune has been found (by whatever means), the character must check to see if he can learn it. This check uses the Chance to Learn Spell percentage given for the character's Intelligence score. If the check is successful, the character can add that rune to the list of those he already knows. If the check is failed, the character cannot learn that rune. Increasing in level does not allow another check; however, if the character's Intelligence improves, he can make another attempt provided he still has access to the rune (through an instructor or other method).

Although runes are a written type of magic, a character cannot learn how to use a rune just by studying one. There is much more to creating runes than writing them. The character must have a living example of the rune— either insight, instructor, or intervention—as explained above.

First-level runecasters start the campaign knowing two runes. It is assumed the character successfully learned these runes and no check is necessary. The initial runes are assigned by the DM.

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