- For other uses, see Leadership (disambiguation).
A character with this proficiency has a commanding manner that makes others of his own kind inclined to respond favorably. The character adds his level of experience to his Charisma score when determining reaction adjustments (see Chapter 1 of the Player's Handbook). This reaction bonus is only in effect when he deals with people from his homeland; the reaction bonus does not affect those of evil alignment.
Example: Grog, a 7th-level barbarian, has a Charisma score of 13 and the leadership proficiency. According to Table 6 in the Player's Hadbook, he has a standard reaction adjustment of +l. But when dealing with people from his homeland, he has a reaction bonus of +9 (7+13=20; according to Table 6, a Charisma of 20 gives a +9 bonus). When dealing with evil characters from his homeland, however, he uses his standard +1 bonus.
Crossover Group:: Warrior.