Advanced Dungeons & Dragons 2nd Edition Wiki
See also Languages, Future (Proficiency) and Languages, Ancient (Proficiency).

Player's Handbook[]

The character has learned one or more languages, other than his native tongue, that are contemporary to the campaign world. For each additional character point spent on modern Languages, the character can speak one additional language.

Player's Option: Skills & Powers[]

The character has learned one or more languages, other than his native tongue, that are contemporary to the campaign world. For each additional character point spent on modern Languages, the character can speak one additional language.

The Complete Book of Dwarves[]

The modern languages dwarves may learn are determined by the campaign background. If a character lives in a stronghold that has had no contact with goblins, he is unlikely to have learned goblin. The languages for dwarves in the Player's Handbook should be considered as suggestions only. Dwarves may learn any language that suits their background. Suggested languages are: deep tongue, drow, elf, gnome, goblin, local human common tongue, kobold, orc, troll, ogre.

Campaign Option: Council of Wyrms Setting[]

As in the Player's Handbook, this allows a dragon to speak any of the current languages used in the isles. These include the languages of the dragons (metallic, gem, chromatic, and High Draconic), the demihuman languages, and the languages of the various monster races.

Hatchlings receive their dragon language (metallic, gem, or chromatic) free of charge. They may also take High Draconic if they spend a slot.