- For the wizard spell, see Juggle.
Player's Handbook[]
The character can juggle, a talent useful for entertainments, diversions, and certain rare emergencies. When juggling normally (to entertain or distract), no proficiency check is required. A check is made when trying spectacular tricks ("Watch me eat this apple in mid-air!"). However, juggling also enables the character to attempt desperate moves. On a successful attack roll vs. AC 0 (not a proficiency check), the character can catch small items thrown to harm him (as opposed to items thrown for him to catch). Thus, the character could catch a dagger or a dart before it hits. If this attack roll fails, however, the character automatically suffers damage (sticking your hand in the path of a dagger is likely to hurt).
Player's Option: Skills & Powers[]
Juggling: A character with this proficiency can juggle up to three small objects without a proficiency check. Additional objects can be added, but a check is required; use a –1 modifier for each item beyond the fourth. Checks are also required for spectacular feats, such as juggling lighted torches or whirling scimitars, with failure meaning that 1d4 items are dropped. The potential for damage or disaster is left to the DM.
This skill is primarily useful for entertainment or diversions, though characters with the juggling proficiency have a chance to catch small objects—such as darts or daggers—that are thrown at them. They must be facing the source of the attack to make such an attempt, and they must make a proficiency check with a –2 modifier. Failure means they are automatically hit by the thrown objects.