Impact[]
d10 roll | Humanoid | d10 roll | Monster/Animal |
---|---|---|---|
1–2 | Right leg | 1 | Right foreleg/wing |
3–4 | Left leg | 2 | Left foreleg/wing |
5 | Abdomen | 3 | Right hind leg |
6–7 | Torso | 4 | Left hind leg |
8 | Right arm | 5 | Tail |
9 | Left arm | 6–7 | Abdomen |
10 | Head | 8–9 | Torso/chest |
10 | Head |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim knocked down |
5 | Knee struck, victim knocked down, 1/2 move |
6 | Foot broken, 1/2 move, minor bleeding |
7 | Leg injured, 1/2 move; if target has no armor to cover legs, 1/4 move, –2 |
to all attacks, and minor bleeding | |
8 | Hip broken, stunned 1d6 rounds, minor bleeding, no move, –4 penalty to |
all attacks | |
9 | Leg injured, stunned 1d6 rounds, 1/2 move, –2 to all attacks; if victim has |
no armor, leg broken, no move, –4 to all attacks, major bleeding | |
10 | Knee shattered, minor bleeding, stunned 1d6 rounds, no move, –4 penalty |
to all attacks | |
11 | Hip shattered, major bleeding, stunned 1d6 rounds, no move or attack |
12 | Leg shattered, stunned 2d6 rounds, no move or attack, major bleeding |
from compound fractures | |
13+ | As above with additional abdomen hit |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim stunned 1d6 rounds |
5 | Abdomen struck, victim stunned 1 round, reduced to 1/2 move |
6 | Abdomen struck, 1/2 move, –2 to all attacks; if victim wears no armor, |
abdomen injured, stunned 1d6 rounds, 1/2 move, –2 to all attacks, minor | |
bleeding | |
7 | Abdomen injured, stunned 1d6 rounds, 1/2 move, –2 to attacks, major |
bleeding | |
8 | Abdomen injured, major bleeding, stunned 1d6 rounds, 1/4 move, –4 to all |
attacks | |
9 | Abdomen injured, stunned 1d6 rounds, major bleeding, 1/4 move, –4 to all |
attack rolls, armor destroyed; if victim wears no armor, no move or | |
attack, major bleeding | |
10 | Abdomen injured, no move or attack, major bleeding |
11 | Abdomen destroyed, no move or attack, major bleeding |
12 | Abdomen destroyed, victim reduced to 0 hp, severe bleeding |
13+ | As above with additional torso (50%) or leg (50%) hit |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Knockdown, stunned 1d4 rounds |
5 | Torso struck, victim stunned 1 round, 1/2 move |
6 | Torso struck, 1/2 move, shield damaged; if victim has no shield, stunned |
1d6 rounds, 1/2 move, –2 to attacks, minor bleeding | |
7 | Armor damaged, torso injured, 1/2 move, –2 to attacks; if victim wears no |
armor, stunned 1d6 rounds, ribs broken, minor bleeding, 1/2 move, –2 | |
penalty to attacks | |
8 | Torso injured, stunned 1d6 rds, major bleeding, 1/4 move, –4 to attacks |
9 | Ribs broken, major bleeding, stunned 1d6 rounds, 1/4 move, –4 attacks |
10 | Ribs broken, major bleeding, no move or attack |
11 | Torso destroyed, victim reduced to 0 hp, severe bleeding |
12 | Torso destroyed, victim killed |
13+ | As above with additional abdomen (40%), arm (20% each) or head (20%) |
hit |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Hand struck, weapon/shield dropped |
5 | Arm struck, –2 to attacks with that arm |
6 | Hand broken, minor bleeding, –2 to all attacks |
7 | Armor damaged, arm injured, –2 to all attacks; if victim has no armor, arm |
broken, –4 to attacks with that arm, minor bleeding | |
8 | Shield damaged, arm broken, stunned 1 round, minor bleeding |
9 | Weapon dropped, arm broken, stunned 1d6 rounds, minor bleeding |
10 | Shoulder injured, no attacks, stunned 1d6 rounds, minor bleeding |
11 | Arm shattered, 1/2 move, no attacks, stunned 1d6 rounds, minor bleeding |
12 | Shoulder shattered, stunned 2d6 rounds, no move or attacks, major |
bleeding | |
13+ | As 12 above with additional torso hit |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim stunned 1d6 rounds |
5 | Head struck, helm removed, victim stunned 1 round, –2 to attack rolls; if |
victim has no helm, stunned 1d6 rounds, –2 to attacks | |
6 | Head injured, victim stunned 1d6 rounds, –2 to attacks, minor bleeding |
7 | Helm damaged, face injured, stunned 1d6 rounds, 1/2 move, –4 to attack |
rolls; if victim has no helm, unconscious 2d4 hours, minor bleeding, 1/4 | |
move, no attacks | |
8 | Skull broken, helm destroyed, victim reduced to 0 hit points, unconscious |
1d4 hours, minor bleeding; no movement or attacks | |
9 | Jaw/face broken, major bleeding, no movement or attack; victim loses 1d3 |
points of Charisma/Appearance permanently | |
10 | Head injured, major bleeding, unconscious 1d6 days; victim must roll |
saving throw vs. death magic or lose 1d3 points of Intelligence, Wisdom, | |
and Charisma permanently | |
11 | Throat destroyed, no move or attack, stunned 2d6 rounds, severe bleeding |
12 | Skull destroyed, immediate death |
13+ | As above with additional torso hit |
Severity | Effect |
---|---|
1–5 | No unusual effect |
6 | Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty |
to all tail attacks due to pain | |
7–8 | Tail injured, minor bleeding, lose any tail attacks; normal animals must |
roll saving throw vs. death magic or retreat in pain | |
9–10 | Tail broken, minor bleeding, lose any tail attacks, 1/2 move if animal uses |
tail for movement | |
11 | Tail injured, victim stunned 1d3 rounds, lose any tail attacks, no |
movement or attacks if creature uses tail for movement | |
12 | Tail destroyed, pain reduces creature to 1/2 move and –2 penalty on any |
attack rolls, major bleeding; no move or attack if creature uses tail for | |
movement | |
13+ | As 12 above with additional torso or abdomen hit |
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