Advanced Dungeons & Dragons 2nd Edition Wiki
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See also Illusionist (PHB) and Specialist Wizard (POSM)#Illusionist.
Illusionist (Specialist Wizard Subclass)
Ability Score
Requirements:
Intelligence 9
Dexterity 16
Prime Requisite: Intelligence
Races Allowed: Human, Gnome
Alignment Allowed: All
  • The illusionist is Specialist Wizard who specializes in Illusion/Phantasm Spells.
  • +1 bonus for saving throws against Illusion/Phantasm Spells.
  • Other have -1 penalty when rolling saving throws against an Enchanter's Illusion/Phantasm Spells.
  • One extra spell slot at each spell level. This slot has to be an Illusion/Phantasm Spell.
  • +15% chance when learning Illusion/Phantasm Spells.
  • -15% chance when learning spells from other school.
  • Learns one Illusion/Phantasm at level up.
  • Cannot Learn Necromancy, Invocation/Evocation, and Abjuration spells.

From Player's Option: Spells & Magic (Optional):

  • Cannot Learn Alchemy, Artifice, Geometry, Song, & Wild Magic spells.
  • At 8th level, saving throws against Illusion/Phantasm Spells increases to +2 bonus total
  • At level 11, 3 times per day, can cast dispel phantasmal force or dispel improved phantasmal force.
    • The base chance of success is 50%, ±5% per level difference between the illusionist and the caster of the phantasmal force.
    • Range 30 yards, casting time of 1, Somatic only.
    • Casting on something real uses one of the 3 daily charges.

Illusion/Phantasm Spells(PHB)

Illusion/Phantasm Spells(WSC)

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