Id insinuation is one of the five telepathic attack modes. It seeks to unleash the uncontrolled subconscious of the defender, pitting it against his superego. The attack leaves the victim in a state of moral uproar.
Technically speaking, this power drives him nuts, at least temporarily. His id - the seat of primitive needs, animal drives, cruelty, and ferocity - seeks to launch him into a rage of violence and desire. His superego - the seat of moral conscience and the " civilized" part of his brain - struggles to maintain the upper hand. If this power is used against a contacted mind, the target can do nothing for 1d4 rounds.
Id insinuation has three ranges: short, medium, and long. At medium range, the telepath's power score is reduced by two. At long range, it is reduced by five.
Power Score - The victim's id overpowers his superego and he turns against his allies for 1d4 rounds.
20 - The psionicist's id is unleashed; the resulting rage imposes a -1 penalty on all his attack rolls and power checks for one turn.
|