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For other uses, see Hypnotism (disambiguation)

This spell allows the caster to beguile another individual, creating much the same effect as a charm person spell. However, the casting of hypnosis requires the caster and sub­ject to pay attention to each other for a period of several rounds. The casting time required is determined (by the DM) at the time the spell begins.

The target being is allowed a saving throw vs. spell to avoid the effect. However, one who successfully resists will not be aware that the attempt to hypnotize him has been made unless possessing godlike Intelligence (21+). The spell can affect any creature of semi-intelli­gence (2) or higher.

Notes: Restricted to practitioners of hishna magic (the Maztica setting); common.

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