Humanoid Scholar (Wizard Kit)[]
Humanoid scholars travel the world to study and learn everything they can about a given subject — always magic, though some humanoids have additional areas of scholarly interest. This has given them spellcasting skills, which they use to continue their studies. While humanoid scholars do not have to be at odds with their tribes, the nature of their lifestyle takes them out into the world at large.
Requirements: This kit is available to the following humanoid races: centaurs, fremlins, minotaurs, mongrelmen, ogre magi, and saurials. It is open to all genders and alignments, but the scholar must have an Wisdom of 11 or better.
Role: Humanoid scholars love to search through ruins, dungeons, and dusty libraries. They spend large amounts of time examining books, scrolls and other writings in order to add to the wealth of knowledge already filling their heads. While humanoid scholars may eventually become good teachers, they spend their early years too busy gathering information to pass along what they have learned.
Humanoid scholars are rare among their own kind, for few humanoids have the patience or desire to learn more than they need to know to survive. Members of this kit are motivated to learn more and more about the world, specific subjects, and magic in general. They practice what they learn of spellcraft by becoming magic-users of no small skill.
Some humanoid scholars even decide to become historians, recording the chronicles of their own lives and the lives of the adventurers they work with. In fact, some of these humanoids will join an adventuring party just so they can write down the events which occur around them. Others become adventurers to seek out old books and dusty scrolls, to explore lost sites, and to meet with ancient beings and forgotten cultures who can add to their store of knowledge.
Humanoid scholars are usually not violent, and few show many passions that are not related to their pursuit of knowledge and magic. Most are seen as unopposing and quiet — at least until the first artifact or ancient tome is uncovered. Then they become animated, taking charge of the situation so that the knowledge in question falls into their care.
Weapon Proficiencies: Any weapon normally available to wizards.
Nonweapon Proficiencies:
- Bonus Proficiencies: Reading/writing (common), two other (see benefits).
- Required Proficiencies: Ancient history or local history.
- Recommended, General: Heraldry, language (modern), looting (knowledge only), poetry, reading/writing.
- Recommended, Warrior: None.
- Recommended, Priest: None.
- Recommended, Wizard: Ancient history, languages (ancient), local history, religion, spellcraft.
- Recommended, Rogue: None.
- Forbidden: Blind-fighting, close-quarter fighting, running, wild fighting.
Equipment: Humanoid scholars use any weapons normally available to wizards.
Special Benefits: Humanoid scholars receive two free nonweapon proficiencies. These must be chosen from the recommended proficiencies.
Special Hindrances: Except for one proficiency, all of the scholar's initial proficiencies must be spent on skills relating to the pursuit of knowledge.
Wealth Options: Humanoid scholars start play with (1d4 + 1) x 10 gp.