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Humanoid characters have different proficiencies available to them than other character races because of the cultures and societies in which they live. In this chapter, all of the proficiencies available to starting humanoids have been gathered into one master table. This table includes all of the proficiencies listed in the Player's Handbook, as well as selected proficiencies from the other books in the PHBR series. Those listed in boldface type are new to this book and are explained in the text.

Italicized proficiencies require the player to record a specific topic or area covered by the proficiency. For example, if a goblin PC takes animal training, he must specify a type of animal, such as a worg. This would be recorded as Animal Training (Worg). Additional slots can be used to improve the specified proficiency or to gain a new area of expertise, like Animal Training (Hawk).

Those proficiencies marked with an asterisk (*) are from one of the other PHBR books, though they might fall under a different grouping than those listed here. They are explained briefly in this book for ease of reference.

Important Note: The description given here for Alertness replaces the description in the Complete Thief's Handbook

Proficiencies and Specialization[]

As explained in the Player's Handbook, a weapon proficiency measures a character's knowledge and training with a specific weapon. All of the weapons listed on Table 44 of the Player's Handbook are available to all humanoid races, unless otherwise stated in the initial racial weapon proficiencies detailed in Chapter Two. The new weapons described in Chapter Seven of this book are also open to many of the humanoid races. Single-class humanoid fighters can specialize according to the rules in the Player's Handbook for weapon specialization.

Table 4: Nonweapon Proficiency Groups[]

General
Proficiency Slots Req'd. Relevant Ability Check Mod.
Acting* 1 Cha -1
Agriculture 1 Int 0
Alertness* 1 Wis +1
Animal Handling 1 Wis -1
Animal Noise* 1 Wis -1
Animal Training 1 Wis 0
Artistic Ability 1 Wis 0
Begging* 1 Cha Special
Blacksmithing 1 Str 0
Brewing 1 Int 0
Carpentry 1 Str 0
Chanting* 1 Cha +2
Cheesemaking 1 Int 0
Cobbling 1 Dex 0
Cooking 1 Int 0
Craft Instrument* 2 Dex -2
Crowd Working* 1 Cha +2
Dancing 1 Dex 0
Danger Sense 2 Wis +1
Direction Sense 1 Wis +1
Drinking 1 Con 0
Eating 1 Con 0
Etiquette 1 Cha 0
Fast-talking* 1 Cha Special
Fire-building 1 Wis -1
Fishing 1 Wis -1
Fortune Telling* 2 Cha +2
Heraldry 1 Int 0
Hiding 2 Int -1
Languages, Modern 1 Int 0
Leatherworking 1 Int 0
Looting* 1 Dex 0
Mining 2 Wis -3
Observation* 1 Int 0
Poetry* 1 Int -2
Pottery 1 Dex -2
Riding, Airborne 2 Wis -2
Riding, Land-based 1 Wis +3
Rope Use 1 Dex 0
Seamanship 1 Dex +1
Seamstress/Tailor I Dex -1
Singing 1 Cha 0
Stonemasonry 1 Str -2
Swimming 1 Str 0
Voice Mimicry* 2 Cha Special
Weather Sense 1 Wis -1
Weaving 1 Int -1
Whistling/ Humming* 1 Dex +2
Winemaking 1 Int 0
Warrior
Proficiency Slots Req'd. Relevant Ability Check Mod.
Animal Lore 1 Int 0
Armorer 2 Int -2
Blind-fighting 2 NA NA
Bowyer/Fletcher 1 Dex -1
Charioteering 1 Dex +2
Close-quarter Fighting 2 Dex 0
Endurance 2 Con 0
Gaming 1 Cha 0
Hunting 1 Wis -1
Intimidation* 1 Str/Cha 0
Natural Fighting 2 Str +1
Mountaineering 1 NA NA
Navigation 1 Int -2
Running 1 Con -6
Set Snares 1 Dex -1
Survival 2 Int 0
Tracking 2 Wis 0
Weaponsmithing 3 Int -3
Wild Fighting 2 Con 0
Priest
Proficiency Slots Req'd. Relevant Ability Check Mod.
Ancient History 1 Int -1
Astrology 2 Int 0
Engineering 2 Int -3
Healing 2 Wis -2
Herbalism 2 Int -2
Languages, Ancient 1 Int 0
Local History 1 Cha 0
Musical Instrument 1 Dex -1
Navigation 1 Int -2
Reading/Writing 1 Int +1
Religion 1 Wis 0
Spellcraft 1 Int -2
Rogue
Proficiency Slots Req'd. Relevant Ability Check Mod.
Acting* 1 Cha -1
Ancient History 1 Int -1
Appraising 1 Int 0
Blind-fighting 2 NA NA
Close-quarter Fighting 2 Dex 0
Disguise 1 Cha -1
Forgery 1 Dex -1
Gaming 1 Cha 0
Gem Cutting 2 Dex -2
Information Gathering* Int Special
Juggling 1 Dex -1
Jumping 1 Str 0
Local History 1 Cha 0
Musical Instrument 1 Dex -1
Reading Lips 2 Int -2
Set Snares 1 Dex -1
Tightrope Walking I Dex 0
Tumbling 1 Dex 0
Ventriloquism 1 Int -2
Wizard
Proficiency Slots Req'd. Relevant Ability Check Mod.
Ancient History 1 Int -1
Astrology 2 Int 0
Engineering 2 Int -3
Gem Cutting 2 Dex -2
Herbalism 2 Int -2
Languages, Ancient 1 Int 0
Navigation 1 Int -2
Reading/Writing 1 Int +1
Religion 1 Wis 0
Spellcraft 1 Int -2
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