Advanced Dungeons & Dragons 2nd Edition Wiki

When this spell is cast, a strong puff of air originates from the wizard and moves in the direction he is facing.

The force of this gust of wind (about 30 m.p.h) is sufficient to extinguish candles, torches, and similar unprotected flames. It cauees protected flames - such as those of lantern - to dance wildly and has a 5% chance per level of experience of the spellcaster to extinguish even such lights. It also fans large fires outward 1d6 feet in the direction of the winds movement.

It forces back small flying creatures ld6x10 yards and causes man-sized beings to be held motionless if attempting to move against its force.

It slows larger-than-man-sized flying creatures by 50% for one round. It blows over light objects, disperses most vapors, and forces away gaseous or unsecured levitating creatures. Its path is 10 feet wide by 10 yards long per level of experience of the caster (e.g., an 8th-level wizard causes a gust of wind that travels 80 yards).

The material component of the spell is a legume seed.