Class Information | |
---|---|
Racial Requirements | Any except elf |
Ability Requirements | Intelligence 12, Wisdom 9 |
Prime Requisite | Wisdom |
Hit Die Type | d8 |
Attack as | Priest |
Save as | Priest |
Advance as | Priest |
Spell Ability? | Yes |
Exceptional Strength? | No |
Exceptional Constitution? | No |
Starting Cash (x10 gp) | 3d6 |
Proficiencies | |
Weapon Slots | 2 |
Additional Slot | 4 |
Nonproficiency Penalty | -3 |
Nonweapon Slots | 4 |
Additional Slot | 3 |
Available Categories | General, Priest |
Bonus Proficiencies | Blacksmithing, carpentry, engineering |
Recommended Proficiencies | Reading/writing |
Overview[]
Gond is the god of inventions and artificers, and he has created a special brotherhood of priests called the holy builders. These priests excel in repairing broken things, improving existing designs, and inventing new items and constructs. Sometimes, should Gond be willing, the new inventions even work!
Description[]
Holy builders of Gond are hardly what one would expect a priest. to look like. Most holy builders wear leather aprons and clothes of dark colors, making it easier to hide the inevitable grease stains, tears, and scorch marks. Many also have numerous quills, rulers, and hastily scribbled notes on bits of paper or parchment sticking out of their many pockets. If not for Gond's holy symbol of a cog wheel showing prominently on their persons, very few people in the Realms would have any idea that these unkempt people were priests.
Most people look at a device and wonder how to operate it. Holy builders look at the same device and wonder what it can do, how well-built it is, and how can it be improved beyond its initial design. Holy builders love spending their time drawing up designs, taking apart existing devices, and tinkering with anything constructed artificially. When holy builders enter a village or place they have never been before, they cheerfully start right in on repair work that they believe needs doing.
Many holy builders enjoy discussions with secular builders from outside of Gond's temples. One of their great joys is in exchanging ideas and comparing notes. They are so absorbed in doing this that they often times forget to preach Gond's faith to unbelievers. Gond, however, doesn't mind, since the deity sees all acts of building and construction as worship for him.
Unfortunately, holy builders are easily distracted from life-or-death matters by the simple presence of a unique device, gadget, or construct. Rather than cast a spell to wreck an invader's catapult, a holy builder would rather stare at it, taking it apart and putting it together in his mind, mulling over possible improvements, and admiring its craftsmanship.
Special Abilities[]
Holy builders take half the time as normal to repair or build anything, including weapons and armor.
The following nonweapon proficiencies cost only one slot for holy warriors to purchase or improve: armorer, bowyer/fletcher, engineering, set snares, and weaponsmithing. Also, they gain a +2 bonus when using the proficiencies of armorer, blacksmithing, carpentry, engineering, stonemasonry, and weaponsmithing.
Special Disadvantages[]
Holy builders cannot turn undead. Furthermore, they are so constantly distracted by devices around them that they suffer a +2 penalty to their initiative rolls.
- "A clergy of tinkerers, they are most annoying indeed! One even disassembled my lute without my say-so, then rebuilt it, claiming that it was improved. When I strummed it, the chord shattered an inn's windows!
- -Mendryll Belarod
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