An improved version of the armor spell, ghost armor provides the recipient with a suit of ghostly, translucent plate armor. The plate armor provides an AC of 3 to the user, which combines with Dexterity and magical bonuses. If the recipient is already AC 3 or better, the spell has no effect. Magical bonuses from existing armor (leather armor +2, for example) are not added to the ghost armor.
Ghost armor has no weight and does not restrict the wearer in normal movement, spellcasting, or thieving. The armor is magical force, not metal, and so is not vulnerable to attack from rust monsters or the heat metal spell.
The material component of this spell is a fragment of real armor that has been worn in battle.
Notes: Uncommon spell. Known to be in The Collected Wisdom of Snilloc.