Fire[]
d10 roll | Humanoid | d10 roll | Monster/Animal |
---|---|---|---|
1–2 | Right leg | 1 | Right foreleg/wing |
3–4 | Left leg | 2 | Left foreleg/wing |
5 | Abdomen | 3 | Right hind leg |
6–7 | Torso | 4 | Left hind leg |
8 | Right arm | 5 | Tail |
9 | Left arm | 6–7 | Abdomen |
10 | Head | 8–9 | Torso/chest |
10 | Head |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim singed, –1 penalty to attack rolls |
5 | Leg scorched, 1/2 move, –1 penalty to attack rolls |
6 | Foot burned, 1/2 move, –1 penalty to attack rolls |
7 | Leg burned, 1/2 move, –2 penalty to attack rolls; if victim is wearing metal |
armor, hot steel scorches him for an additional 2d4 damage in the following | |
round, and 1d4 damage in the round after that. | |
8 | Hip/thigh burned, 1/4 move, –2 to all attacks, victim must roll saving throw |
vs. death magic or be on fire (see page 122 ) | |
9 | Leg burned, 1/4 move and –4 penalty to all attacks; if victim wears metal |
armor, armor is destroyed and continues to inflict damage as 7 above | |
10 | Foot incinerated; minor bleeding, victim stunned 1d6 rounds, then no |
movement and –4 penalty to all attacks | |
11 | Leg incinerated at knee, major bleeding, no move or attack |
12 | Leg incinerated at hip, no move or attack, major bleeding |
13+ | As 12 above with an additional abdomen hit |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim singed, –1 to attack rolls |
5 | Abdomen scorched, –1 to attack rolls, 1/2 move |
6 | Abdomen burned, 1/2 move, –2 to attack rolls; if victim wears metal armor, |
he is seared as described in 7 for the previous chart | |
7 | Abdomen burned, 1/2 move, –2 to attack rolls, victim must roll saving throw |
vs. death magic or catch fire (see page 122 ) | |
8 | Abdomen burned, 1/4 move, –4 to attack rolls, stunned 1d6 rounds |
9 | Abdomen burned, stunned 1d6 rounds, 1/4 move, –4 to attacks; if victim |
wears metal armor, armor destroyed, victim seared as in 6 above | |
10 | Abdomen burned severely, no move or attack |
11 | Abdomen partially incinerated, no move or attack, death in 1d4 hours unless |
victim receives cure critical wounds or more powerful magic | |
12 | Abdomen incinerated, immediate death |
13+ | As 12 above with additional torso or leg hit (50% chance of each) |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim singed, –1 to attack rolls, stunned 1 round |
5 | Torso scorched; 1/2 move, –2 to attack rolls |
6 | Torso burned, 1/2 move, –2 to attack rolls; if victim carries shield, shield |
destroyed, causing searing damage as described above | |
7 | Torso burned, victim stunned 1d6 rounds, 1/2 move, –2 to attacks; if victim |
wears metal armor, he is seared as described above | |
8 | Torso burned, victim stunned 1d6 rounds, 1/4 move, –4 to attack rolls; |
victim must roll saving throw vs. death magicor catch fire (see page 122 ) | |
9 | Torso burned, no move or attack |
10 | Torso burned deeply, no move or attack, victim on fire (see page 122 ) |
11 | Torso partially incinerated, victim reduced to 0 hit points, dies in 1d3 turns |
unless treated by cure critical wounds or more powerful magic | |
12 | Torso incinerated, victim killed instantly |
13+ | As 12 above with additional abdomen, arm or head hit (40% abdomen, 20% |
left arm, 20% right arm, 20% head) |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Hand singed, weapon or shield dropped |
5 | Arm scorched, –2 to attacks |
6 | Hand burned, –2 to attacks with that hand (or no shield use if shield arm is |
burned) | |
7 | Arm burned, –2 penalty to all attacks; if victim wears metal armor, seared for |
2d4 damage in next round, 1d4 in round after that | |
8 | Arm burned, victim stunned 1d6 rounds, –4 to attacks with affected arm and |
–2 to all other attacks; roll saving throw vs. death magic or catch fire | |
9 | Arm burned and useless, victim stunned 1d6 rounds and on fire |
10 | Hand incinerated, stunned 1d6 rounds, –2 to all attacks |
11 | Arm incinerated at elbow, stunned 1d6 rounds, no attacks |
12 | Arm incinerated at shoulder, stunned 1d6 rounds, 1/2 move, no attacks |
13+ | As 12 above with an additional torso hit |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim singed, –1 penalty to attacks |
5 | Head scorched, –2 to all attack rolls, if victim wears metal helm, hot metal |
sears him for 2d4 damage next round, 1d4 more the round after | |
6 | Head scorched, –2 to attacks, victim must roll saving throw vs. death magic |
or catch fire (see page 122 ) | |
7 | Face burned, stunned 1d6 rounds, –4 to all attacks and 1/2 move; if victim |
wears metal helm, seared for additional damage as 5 above | |
8 | Face burned, victim blinded, stunned 1d6 rounds |
9 | Scalp burned, victim stunned 1d6 rounds, 1/2 move and –4 penalty to |
attacks, victim set on fire | |
10 | Face burned, victim blinded, no move or attack |
11 | Head burned, victim blinded and deafened, and remains so until he receives a |
regenerate spell or similar healing magic | |
12 | Skull incinerated, immediate death |
13+ | As 12 above with additional torso hit |
Severity | Effect |
---|---|
1–5 | No unusual effect |
6 | Tip of tail singed; if prehensile, any items carried are dropped, –2 penalty to |
all tail attacks | |
7–8 | Tail burned, lose any tail attacks; normal animals immediately retreat |
9–10 | Tail burned, lose any tail attacks, 1/2 move if animal uses tail for movement; |
roll saving throw vs. death magic or catch fire (see page 122 ) | |
11 | Tail incinerated at mid-length, victim stunned 1d3 rounds, minor bleeding, |
lose any tail attacks, no movement or attacks if creature uses tail for | |
movement | |
12 | Tail incinerated, victim stunned 1d6 rounds, pain reduces creature to 1/2 |
move and –2 penalty on any attack rolls, minor bleeding; no move or attack | |
and major bleeding if creature uses tail for movement | |
13+ | As 12 above with abdomen or torso hit (50% chance of either) |
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