Advanced Dungeons & Dragons 2nd Edition Wiki
Advanced Dungeons & Dragons 2nd Edition Wiki
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Chapter 2 of the DMG explains how paladins gain experience. Table 28 summarizes these standard experience awards. If you'd like experience awards to better reflect the guidelines in this book, use Table 29 instead.

Table 28: Paladin Experience

Action XP
Per hit die of creatures defeated 10 xp/level
Monster experience Typ*
Other group experience Typ*
* Typ = Typical share of experience, as described in the DMG.

Table 29: Optional Experience Awards

Action XP
Per spell level cast to overcome
foes or problems
25 xp
Per character changed to lawful good alignment
by paladin's direct influence*
50 xp/level
Per hit die of creatures defeated 10 xp/level
Per spell level cast to further ethos** 50 xp
Monster experience Typ***
Other group experience Typ***
Accepted as member of an order 500 xp****
Becomes High Officer of an order 500 xp****

 : * The changed character must have originally been lawful neutral, neutral good, true neutral, or chaotic good. The paladin must be the primary factor in the change. The award for a 0-level character is 25 XP.

** Paladins gain experience for using spells to promote their philosophies and principles, just like priests. Therefore, a paladin who uses spiritual hammer to destroy an ogre would gain this experience bonus because he eliminated a source of evil.
*** Typ = Typical share of experience, as described in the DMG, pp. 45-48.
**** See Chapter 9, p. 116. These are minimum awards, which may be significantly increased for membership in high-status orders.
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