Barbarian fighters and clerics acquire experience in the same way as standard warriors and priests. Table 46 summarizes their experience awards, including special awards that apply only to barbarians.
Table 46: Barbarian Experience
Action
XP
Per Hit Die of creatures defeated
10/level
Monster experience
Typ*
Other group experience
Typ*
Acquire or use magical items not associated with homeland or made from material not available in homeland
**0
Destroy outworld magical item instead of keeping it
**XP value
Slay an evil wizard or priest
**150% XP value
Player role-plays barbarian as very superstitious and distrustful of magic
**200
Make potion or permanent magical item
***XP value
Per spell level cast to overcome foes or problems, or to further ethos
****100
* Typ = Typical share of experience, as described in the DUNGEON MASTER Guide. If using the optional rule in Chapter 8 of the DMG, XP may also be awarded for the cash value of non-magical treasures.
**Optional. See Chapter 2 for details.
*** Clerics only. In most cases, the item must be associated with the cleric's homeland and made from materials available in his homeland. See Chapter 2.
****Clerics only. Like standard priests, shamans gain experience for using spells to promote their principles. A cleric would not gain experience for using locate animals or plants to find himself a meal. But he would gain experience for using the spell to find a white rose to place in his father's grave, ensuring that benevolent spirits will protect his father in the afterlife.