Advanced Dungeons & Dragons 2nd Edition Wiki
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This spell creates a very small gate to the Elemental Plane of Fire, calling through flame about equal to that on a torch. The flame is completely normal in all ways, except that since it comes from the Elemental Plane of Fire, it needs no fuel and continues to burn under any circumstance—without air, underwater, when covered with sand, etc. The flame lights any flammables that touch it, and it never goes out unless a dispel magic spell (or a stronger spell, like limited wish) is used to extinguish it.

Everlasting fire can be cast on a mobile or stationary object, but it burns anything flammable. The spell cannot be placed on any type of creature except a magical construct. Most casters place everlasting fire on an object made of stone or sturdy metal.

This spell can be used to make a magical item in the same manner as continual light can be placed on a rod. Such an "everburning torch" must be made of some nonflammable material. In order for the item to be carried safely, some insulation should be used. A Daltim's proof against fire spell (described later) is a good way to make it possible to carry the "everburning torch."

The material components for this spell are a bit of wood soaked in lamp oil; the material is consumed during casting.

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