- See also Specialist Wizard (POSM)#Enchanter.
| Wizard Group |
|---|
| Classes |
| Mage · Specialist Wizard · Channeller · Warlock · Defiler · Preserver |
| Schools of Philosophy |
|
Abjurer Conjurer Diviner Enchanter Illusionist Invoker Necromancer Transmuter |
| Schools of Effect |
|
Elementalist Dimensionalist Force Mage Mentalist Shadow Mage |
| Schools of Thaumaturgy |
|
Alchemist Artificer Geometer Song Mage Wild Mage |
| Elite Specialist |
| Chronomancer |
| Spells by School |
| Wizard Spells by School |
| Ability Score Requirements: |
Intelligence 9 Charisma 16 |
| Prime Requisite: | Intelligence |
| Races Allowed: | Human, Half-Elf, Elf |
| Alignment Allowed: | All |
- The Enchanter is Specialist Wizard who specializes in Enchantment/Charm Spells.
- +1 bonus for saving throws against Enchantment/Charm Spells.
- Other have -1 penalty when rolling saving throws against an Enchanter's Enchantment/Charm Spells.
- One extra spell slot at each spell level. This slot has to be an Enchantment/Charm Spell.
- +15% chance when learning Enchantment/Charm Spells.
- -15% chance when learning spells from other school
- Learns one Enchantment/Charm at level up.
- Cannot Learn Invocation/Evocation, Necromancy spells.
From Player's Option: Spells & Magic (Optional):
- Cannot Learn Alchemy, Artifice, Geometry, Song, & Wild Magic spells.
- At 11th level, once per day, can cast a version of free action with touch
- Casting time 1, Somatic & Verbal, duration one hour.
- At 14th level, acquires immunity to all forms of the charm spell.