Advanced Dungeons & Dragons 2nd Edition Wiki
Advanced Dungeons & Dragons 2nd Edition Wiki
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See also Specialist Wizard (POSM)#Enchanter.
Enchanter (Specialist Wizard Subclass)
Ability Score
Requirements:
Intelligence 9
Charisma 16
Prime Requisite: Intelligence
Races Allowed: Human, Half-Elf, Elf
Alignment Allowed: All
  • The Enchanter is Specialist Wizard who specializes in Enchantment/Charm Spells.
  • +1 bonus for saving throws against Enchantment/Charm Spells.
  • Other have -1 penalty when rolling saving throws against an Enchanter's Enchantment/Charm Spells.
  • One extra spell slot at each spell level. This slot has to be an Enchantment/Charm Spell.
  • +15% chance when learning Enchantment/Charm Spells.
  • -15% chance when learning spells from other school
  • Learns one Enchantment/Charm at level up.
  • Cannot Learn Invocation/Evocation, Necromancy spells.

From Player's Option: Spells & Magic (Optional):

  • Cannot Learn Alchemy, Artifice, Geometry, Song, & Wild Magic spells.
  • At 11th level, once per day, can cast a version of free action with touch
    • Casting time 1, Somatic & Verbal, duration one hour.
  • At 14th level, acquires immunity to all forms of the charm spell.

Enchantment/Charm Spells(PHB)

Enchantment/Charm Spells(WSC)

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