The Sylvan Gods |
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The Sylvan Gods |
Notes on the Gods · The Avatars |
Sylvan Pantheon |
Titania · Oberon · Caoimhin · Damh · Eachthighern · Emmantiensien · Fionnghuala · Nathair Sgiathach · Skerrit · Squelaiche · Verenestra · The Queen Of Air And Darkness |
Emmantiensien (Intermediate God)[]
Emmantiensien is the timeless god of treants. Much as World Serpents appear in many myths as timeless beings of wisdom, so Emmantiensien is a World Tree who has no origin in time; he has always existed. The roots of Emmantiensien are curled about a magical crystal, fashioned by some unnamed and unknown god, and from this crystal the Treant-King can draw power which the sylvan deities can otherwise not employ, not even Titania herself.
Emmantiensien is the sage of the Seelie Court. He hears much in the winds which play in the branches of his avatars, he speaks to the songbirds and faerie folk, he hears the songs of elves and bards, and his roots are so deep that he hears the murmurings of beings deep within the core of worlds. Emmantiensien never forgets anything he has learned, although he may take an age to retrieve some item of knowledge into conscious awareness. His words are few, but when he speaks, all the Court listens.
Role-playing Notes: Emmantiensien is a protector of deep, ancient sylvan lands, those which were the first in worlds, places of powerful magic. His avatars watch over such places unsleepingly, although they may appear dormant. Emmantiensien will also send an avatar to rouse and lead treants into battle if a great forest or woodland is threatened with annihilation or major destruction. The avatars also participate in great meetings of Elder Treants which typically take place around once per century on most worlds, or when circumstances force such a meet.
Statistics: AL eg; WAL eg (treants); AoC treants, trees, deep and hidden magic; SY pair of acorns.
Emmantiensien's Avatar (Druid 16)[]
The avatar appears as a tall treant with well-sheened bark. He can use wizard elemental (earth, water) spells as if they were priest spells of the same level.
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Special Att/Def: The avatar is immune to paralyzation and all enchantment/charm and illusion/phantasm spells. He can speak with animals, speak with plants, affect normal fires and fire quench at will, and create plant growth as he chooses. The avatar can animate tree, 1 tree per round at will, within 120 yards as a normal treant. He can also summon 2d4 Elder Treants within one mile 3/day. Each day, the avatar can bequeath the spellcasting powers of a 5th-level druid upon one to four Elder Treants for one day, simply by interlocking branches. Because the roots of the god are curled around a deep magical source, the avatar can draw on the magic there and cast prismatic spray 1/day and call down a weird once per week. However, the avatar saves at —2 vs. fire-based attacks and suffers +1 hp per die of damage.