Electricity[]
d10 roll | Humanoid | d10 roll | Monster/Animal |
---|---|---|---|
1–2 | Right leg | 1 | Right foreleg/wing |
3–4 | Left leg | 2 | Left foreleg/wing |
5 | Abdomen | 3 | Right hind leg |
6–7 | Torso | 4 | Left hind leg |
8 | Right arm | 5 | Tail |
9 | Left arm | 6–7 | Abdomen |
10 | Head | 8–9 | Torso/chest |
10 | Head |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim shocked and knocked down; spasms distract character for 1d4 rounds causing a –2 penalty to attack rolls |
5 | Leg struck, move; victim knocked down and 1⁄2shocked for 1d6 rounds |
6 | Foot burned, move, victim knocked down, 1⁄2spasms last 1d6 rounds |
7 | Armor destroyed, leg burned, move, victim knocked down and 1⁄2 stunned 1d6 rounds |
8 | Hip/thigh burned, knocked down, stunned 1d6 rounds, move 1⁄4 |
9 | Armor destroyed, leg broken, stunned 1d6 rounds, move and –4 1⁄4 penalty to all attacks |
10 | Foot incinerated; minor bleeding, victim stunned 1d6 rounds, then no movement and –4 penalty to all attacks |
11 | Leg incinerated at knee, major bleeding, no move or attack |
12 | Leg incinerated at hip, no move or attack, major bleeding |
13+ | As 12 above with an additional abdomen hit |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim shocked and knocked down, –2 to attack rolls for 1d6 rounds |
5 | Abdomen struck, –2 to attack rolls, move, victim knocked down 1⁄2 |
6 | Armor destroyed, abdomen burned, move, –2 to attack rolls, victim 1⁄2 stunned 1d6 rounds |
7 | Abdomen burned, move, –2 to attack rolls, victim 1⁄2stunned 2d8 rounds |
8 | Abdomen burned, move, –4 to attack rolls, 1⁄4stunned 2d8 rounds |
9 | Armor destroyed, abdomen burned, victim stunned 2d8 rounds, move, –4 1⁄4 to attack rolls |
10 | Severe internal burns, no move or attack |
11 | Abdomen partially incinerated, no move or attack, death follows in 1d4 hours if victim is not treated with a cure critical wounds or more powerful healing magic |
12 | Abdomen incinerated, immediate death |
13+ | As 12 above with additional torso or leg hit (50% chance of each) |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim shocked and knocked down, –2 to attack rolls for 1d6 rounds |
5 | Torso struck; move, –2 to attack rolls, victim knocked down 1⁄2 |
6 | Shield destroyed, torso burned, victim knocked down, move, –2 to 1⁄2 attack rolls |
7 | Armor destroyed, torso burned, victim stunned 1d6 rounds, move, –2 1⁄2 to attacks |
8 | Torso burned, victim stunned 2d8 rounds, move, –4 to attack rolls 1⁄4 |
9 | Torso burned, no move or attack |
10 | Torso burned deeply, no move or attack, possible stopped heart; roll a saving throw vs. death magic or die in 1d3 rounds |
11 | Torso partially incinerated, victim reduced to 0 hit points and dies in 1d3 turns unless treated by cure critical wounds or more powerful healing magic |
12 | Torso incinerated, victim killed instantly |
13+ | As 12 above with additional abdomen, arm or head hit (40% abdomen, 20% left arm, 20% right arm, 20% head) |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Hand shocked, weapon or shield dropped |
5 | Arm struck, victim knocked down, –2 to attacks for 1d6 rounds due to muscle spasms |
6 | Hand burned, –2 to attacks with that hand (or no shield use if shield arm is burned) |
7 | Armor destroyed, arm burned, –2 penalty to all attacks, victim stunned 1d6 rounds |
8 | Arm burned, victim stunned 2d8 rounds, –4 to attacks with affected arm and –2 to all other attacks, current crosses body and may stop heart; roll saving throw vs. death magic or die in 1d3 rounds |
9 | Arm broken and useless, victim stunned 2d8 rounds |
10 | Hand incinerated, stunned 1d6 rounds, –2 to all attacks |
11 | Arm incinerated at elbow, stunned 1d6 rounds, no attacks |
12 | Arm incinerated at shoulder, stunned 2d8 rounds, move, no attacks 1⁄2 |
13+ | As 12 above with an additional torso hit |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim shocked, knocked down, –2 penalty to attacks for 1d6 rounds |
5 | Head struck, helm destroyed, victim stunned 1d6 rounds, –2 to all attack rolls |
6 | Head struck, –2 to attacks, stunned 2d8 rounds, victim deafened |
7 | Helm destroyed, face burned, stunned 2d8 rounds, –4 to all attacks and 1⁄2 move |
8 | Face burned, victim blinded, stunned 2d8 rounds |
9 | Scalp burned, victim stunned 2d8 rounds, move and –4 penalty to 1⁄2 attacks; roll saving throw vs. death magic or heart stops, killing character in 1d3 rounds |
10 | Face burned, victim blinded, no move or attack, unconscious 4d6 days |
11 | Head burned, victim blinded, deafened, and paralyzed, and remains so until he receives a regenerate spell or similar healing magic |
12 | Skull incinerated, immediate death |
13+ | As 12 above with additional torso hit |
Severity | Effect |
---|---|
1–5 | No unusual effect |
6 | Tip of tail shocked; if prehensile, any items carried are dropped, –2 penalty to all tail attacks |
7–8 | Tail burned, lose any tail attacks; normal animals must roll saving throw vs. Death magic or retreat |
9–10 | Tail burned, lose any tail attacks, move if animal uses tail for 1⁄2 movement |
11 | Tail incinerated at mid-length, victim stunned 1d3 rounds, minor bleeding, lose any tail attacks, no movement or attacks if creature uses tail for movement |
12 | Tail incinerated, victim stunned 1d6 rounds, pain reduces creature to 1⁄2 move and –2 penalty on any attack rolls, minor bleeding; no move or attack and major bleeding if creature uses tail for movement |
13+ | As 12 above with abdomen or torso hit (50% chance of either) |
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