Advanced Dungeons & Dragons 2nd Edition Wiki
Advertisement

Eachthighern (Lesser God)[]

Eachthighern is the lord of unicorns and, secondarily, pegasi. He is strong, faithful, and loyal to those he allows to ride him. Among the sylvan gods, only Oberon and Fionnghuala are known to have ridden him with any regularity, and more often Oberon rides a different steed alongside Eachthighern while Fionnghuala flies alongside him. Hanali Celanil of the elves is known to ride the great shining white steed also. Eachthighern is proud and majestic, a splendid sight flying over the Beastlands or in the skies around Mount Olympus. He is revered by many other faerie creatures who know his dual role as a god of protection and healing, and his name is a byword for loyalty and bravery.

Role-playing Notes: Eachthighern is a protector whose avatars have powerful magic to deploy against those who invade sylvan realms. The avatars usually travel alone, and keep watch over glades and stone circles very deep within sylvan lands. Eachthighern is a defender of the depths of such lands, and a protector of the heartlands, rather than one who, like Oberon, prowls the perimeters. Rarely, the avatar will manifest to bring healing to those who have aided the faerie folk in defending their homes, especially elves and their kindred.

Statistics: AL eg; WAL eg (unicorns, pegasi); AoC healing, loyalty, protection; SY unicorn horn.

Eachthighern's Avatar (Druid 14)[]

The avatar appears as a great, white, winged male unicorn with slight grey dappling on his belly and a gray fringe to his mane and beard.

Str 18/00
Int 16
MV 48 fl 72
AC -3
#AT 3 (4)
Dex 15
Wis 17
SZ L (11' long)
HD 14
THAC0 5
Con 17
Cha 20
MR 45%
HP 112
Dmg 2d6/2d6 (hooves); 2d10 (horn); 2d8 (kick)

Special Att/Def: While airborne, the avatar can use a special kick attack with his rear hooves for 2d8 damage, and the victim must make a saving throw vs. paralyzation or be stunned for Id4 rounds. The avatar is immune to all enchantment/charm spells and paralyzation. He uses cure serious wounds, cure disease, slow poison and neutralize poison 3/day each, and once per day he may use each of the following: cure critical wounds, heal, restoration. By a touch of his horn the avatar can give up to 20 good-aligned beings the benefit of a cure light wounds spell during a day (only one touch per creature). Once per week, the avatar can speak a holy word, create a forbiddance and banish an evil extraplanar being. Only +3 or better weapons affect the avatar. His horn is treated as a +4 magical weapon for determining which creatures can be struck by it.

Advertisement