Ability Score Requirements: |
Wisdom 12 Charisma 15 |
Prime Requisite: | Wisdom, Charisma |
Races Allowed: | Human, Half-elf |
Known primarily for their love of nature and guardianship of the wilderness, druids possess remarkable abilities in areas dealing with plants, animals, weather, and the elements. Druids with a Wisdom and Charisma score of 16 or better earn a 10% bonus to the experience they gain. Because of their views, druids must be neutral in alignment.
Except for a slight change in the spheres of access, druids keep all of the abilities and powers listed in the (PHB). Druids have major access to all, animal, elemental, healing, plant, sun and weather.
Druids can only wear leather armor and use wooden shields. Their weapons are limited to club, sickle, dart, spear, dagger, scimitar, sling, and staff. Aside from written magical items as well as armor and weapons forbidden to druids, this class can use all other magical items. Druids cannot turn undead. See the PHB for details about how druids are organized.
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