The Complete Psionics Handbook[]
With domination, a psionicist can project signals from his own mind into the mind of one other person or creature. As a result, the subject is forced to do nearly anything the psionicist wishes. The dominated subject knows what is happening, but he cannot resist the psionicist's will. Commands are given mentally and automatically.
The victim's abilities are neither diminished nor enhanced by this power. The subject can be forced to use any power or ability he normally can - assuming the psionicist knows about it. Domination does not reveal facts or secrets about a victim.
As soon as domination is attempted, the victim makes a saving throw vs. spells. If this saving throw succeeds, the victim is not dominated. If it fails, the victim has fallen under the psionicist's control. However, if the victim is later forced to do something completely abhorrent (against his alignment), he can make another saving throw to regain his free will.
Domination can exact a high price in PSPs. The cost to establish and maintain this power equals twice the cost to contact the victim.
Power Score - The maintenance cost is halved.
20 - The victim knows that someone attempted to dominate him.
Player's Option: Skills & Powers[]
This power only can be used on an open mind. With it, the user projects mental commands into the mind of one other being. The dominated target knows what's happening, but he can't resist the user's will, so he is forced to do nearly anything the user wishes. The target's abilities remain unaffected by this power, and he can be made to use any power he possesses—assuming the user knows about it. Domination doesn't reveal facts or secrets about the target.
When domination is attempted, the target makes a saving throw vs. spell. If successful, the target isn't dominated. If the save fails, the target falls under the user's control for as long as the user pays the PSP cost. The PSP cost is dependent on the target's level, as shown below. Later, if the target is forced to do something against his alignment, he can attempt another saving throw to regain his free will.
Target's Level PSP Cost 1–5 levels or HD 6/3 6–10 levels or HD 12/6 11–15 levels or HD 22/11 16–20 levels or HD 32/16 21+ levels or HD 50/25
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