- See also Specialist Wizard (POSM)#Dimensionalist.
Wizard Group |
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Classes |
Mage · Specialist Wizard · Channeller · Warlock · Defiler · Preserver |
Schools of Philosophy |
Abjurer Conjurer Diviner Enchanter Illusionist Invoker Necromancer Transmuter |
Schools of Effect |
Elementalist Dimensionalist Force Mage Mentalist Shadow Mage |
Schools of Thaumaturgy |
Alchemist Artificer Geometer Song Mage Wild Mage |
Elite Specialist |
Chronomancer |
Spells by School |
Wizard Spells by School |
Ability Score Requirements: |
Intelligence 16 |
Prime Requisite: | Intelligence |
Races Allowed: | Human, Half-Elf |
Alignment Allowed: | All |
- The Dimensionalist is Specialist Wizard who specialises in Dimension Spells & escaping into a pocket dimension.
- +1 bonus for saving throws against Dimension Spells.
- Other have -1 penalty when rolling saving throws against an Dimensionalist's Dimension Spells.
- One extra spell slot at each spell level. This slot has to be an Dimension Spell.
- +15% chance when learning Dimension Spells.
- -15% chance when learning spells from other school
- Learns one Dimension Spells at level up.
- Cannot Learn Enchantment/Charm and Necromancy spells.
- At 8th level, once per day, the dimensionalist gains the power to disappear by stepping into a pocket dimension.
- While in the pocket dimension, they are only detectable by spells that can discern dimensional openings and is immune to any attack, but they also has no way of knowing what's happening in the place they left until they choose to step back into the real world.
- The dimensionalist may remain for up to one hour before they are forced to exit
- While inside they can take any actions he desires (sleeping, reading, drinking a potion, or so on).
- The pocket dimension's point of exit is always the exact same place the dimensionalist entered the dimension.
- Also, no spells that would allow the dimensionalist to leave the pocket without first reentering the real world can function in the extradimensional place, including teleport, dimension door, shadow walk, and similar enchantments.
- At 11th level, the dimensionalist may bring one other human-sized creature or an object weighing less than 500 pounds with them into their pocket dimension.
- At 14th level, they may bring up to five companions or an object weighing 1,500 pounds into their pocket dimension.