- Table 1: Method I Characters
- Table 2: Method II Characters
- Table 3: Method III Characters
- Table 4: Method IV Characters
- Table 5: Method V Characters
- Table 6: Method VI Characters
- Table 7: Racial Class and Level Limits
- Table 8: Prime Requisite Bonuses
- Table 9: Maximum Levels for Variant Races
- Table 10: 0-Level Hit Points by Title
- Table 11: Race
- Table 12: Combat Value Used
- Table 13: Saving Throw Table Used
- Table 14: Hit Dice Per Level
- Table 15: Armor Allowed
- Table 16: Weapons Allowed
- Table 17: Hit Points Per Level Beyond 9th
- Table 18: Optional Abilities
- Table 19: Thief Average Ability Table
- Table 20: Restrictions
- Table 21: Base Experience Points
- Table 22: Player Character Living Expenses
- Table 23: Equipment By Time Period
- Table 24: Lock Quality
- Table 25: Horse Quality
- Table 26: Horse Traits
- Table 27: Unusual Metal Armors
- Table 28: Hit Points of Items
- Table 29: Item Saving Throws
- Table 30: Spell Book Capacities
- Table 31: Creature Experience Point Values
- Table 32: Hit Dice Value Modifiers
- Table 33: Common Individual Awards
- Table 34: Individual Class Awards
- Table 35: Combat Modifiers
- Table 36: Weapon Type Vs. Armor Modifiers
- Table 37: THAC0 Advancement
- Tabel 38: Calculated THAC0S
- Table 39: Creature THAC0
- Table 40: Standard Modifiers to Initiative
- Table 41: Optional Modifiers to Initiative
- Table 42: Armor Modifiers for Wrestling
- Table 43: Punching and Wrestling Results
- Table 44: Cover and Concealment Modifiers
- Table 45: Grenade-Like Missile Effects
- Table 46: Character Saving Throws
- Table 47: Turning Undead
- Table 48: Hit Dice Vs. Immunity
- Table 49: Morale Ratings
- Table 50: Situational Modifiers
- Table 51: Poison Strength
- Table 52: Structural Saving Throws
- Table 53: Mounted Missile Fire
- Table 54: 2-20 Encounter Table
- Table 55: Dungeon Level
- Table 56: Frequency and Chance of Wilderness Encounters
- Table 57: Surprise Modifiers
- Table 58: Encounter Distance
- Table 59: Encounter Reactions
- Table 60: NPC Professions
- Table 61: Fields of Study
- Table 62: Sage Modifiers
- Table 63: Research Times
- Table 64: Military Occupations
- Table 65: Common Wages
- Table 66: Europeans Titles
- Table 67: Oriental Titles
- Table 68: Religious Titles
- Table 69: NPC Spell Costs
- Table 70: General Traits
- Table 71: Permanent Morale Modifiers
- Table 72: Optional Degrees of Darkness
- Table 73: Terrain Effects on Movement
- Table 74: Terrain Costs for Overland Movement
- Table 75: Terrain Modifiers
- Table 76: Boat Movement
- Table 77: Ship Types
- Table 78: Sailing Movement Modifiers
- Table 79: Weather Conditions
- Table 80: Aerial Movement Modifiers
- Table 81: Chance of Getting Hopelessly Lost
- Table 82: Lost Modifiers
- Table 83: Chance to Hear Noise by Race
- Table 84: Treasure Types
- Table 85: Gem Table
- Table 86: Gem Variations
- Table 87: Objects of Art
- Table 88: Magical Items
- Table 89: Potions and Oils (D6)
- Table 90: Scrolls (D6)
- Table 91: Rings (D6)
- Table 92: Rods
- Table 93: Staves
- Table 94: Wands
- Table 95: Miscellaneous Magic: Boooks, Librams, Manuals, Tomes
- Table 96: Miscellaneous Magic: Jewels, Jewelry, Phylacteries (D6)
- Table 97: Miscellaneous Magic: Cloaks and Robes
- Table 98: Miscellaneous Magic: Boots, Bracers, Gloves
- Table 99: Miscellaneous Magic: Girdles, Hats, Helms
- Table 100: Miscellaneous Magic: Bags, Bottles, Pouches, Containers
- Table 101: Miscellaneous Magic: Candles, Dusts, Ointments, Incense, and Stones
- Table 102: Miscellaneous Magic: Household Items and Tools
- Table 103: Miscellaneous Magic: Musical Instruments
- Table 104: Miscellaneous Magic: The Weird Stuff
- Table 105: Armor Type
- Table 106: Armor Class Adjustment
- Table 107: Special Armors
- Table 108: Weapon Type (D6)
- Table 109: Attack Roll Adjustment
- Table 110: Special Weapons (D10)
- Table 111: Potion Compatibility
- Table 112: Spell Failure
- Table 113: Weapon Intelligence and Capabilities
- Table 114: Weapon Alignment
- Table 115: Weapon Primary Abilities
- Table 116: Weapon Extraordinary Powers
- Table 117: Special Purpose Weapons
- Table 118: Languages Spoken by Weapon
- Table 119: Weapon Ego
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