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Advanced Dungeons & Dragons 2nd Edition Wiki
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Initiative (DMG)
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Dungeon Master Guide
Ch 9: Combat
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Combat
Creating Vivid Combat Scenes
More Than Just Hack-and-Slash
Definitions
The Attack Roll
Figuring the To-Hit Number
Modifiers to the Attack Roll
Weapon Type vs. Armor Modifiers
Impossible To-Hit Numbers
Calculating THAC0
Combat and Encounters
The Combat Round
What You Can Do in One Round
The Combat Sequence
Initiative
Standard Initiative Procedure
Initiative Modifiers
Group Initiative
(Optional Rule)
Individual Initiative
(Optional Rule)
Multiple Attacks and Initiative
Spellcasting and Initiative
Weapon Speed and Initiative
(Optional Rule)
Magical Weapon Speeds
Attacking
Number of Attackers
·
Facing
Weapon Length
Position of Attackers and Attack Rolls
Pole Arms and Weapon Frontage
(Optional Rule)
Shields and Weapon Frontage
(Optional Rule)
Hitting a Specific Target
Called Shots
Movement in Combat
Movement in Melee
Movement and Missile Combat
Charging an Opponent
·
Retreat
Attacking Without Killing
Punching and Wrestling
·
Overbearing
Weapons in Non-Lethal Combat
Non-Lethal Combat and Creatures
Touch Spells and Combat
Critical Hits
(Optional Rule)
Critical Fumbles
Parrying
(Optional Rule)
Missile Weapons in Combat
Range
·
Rate of Fire
Ability Modifiers in Missile Combat
Firing Into a Melee
Taking Cover Against Missile Fire
Grenade-Like Missiles
Boulders as Missile Weapons
Special Attacks
Attacking with Charmed Creatures
Gaze Attacks
·
Innate Abilities
Breath Weapons
Special Defences
The Saving Throw
Rolling Saving Throws
Saving Throw Priority
Voluntarily Failing Saving Throws
Ability Checks as Saving Throws
Modifying Saving Throws
Magic Resistance
Effects of Magic Resistance
When Magic Resistance Applies
Successful Magic Resistance Rolls
Turning Undead
Evil Priests and Undead
Immunity to Weapons
Effect of Weapon Hits
·
Silver Weapons
Creature vs. Creature
Using Immune Monsters in a Campaign
Morale
The Role-Playing Solution
Dicing for Morale
How to Make a Morale Check
Failing a Morale Check
Injury and Death
Wounds
Special Damage
Falling
·
Paralysis
·
Energy Drain
·
Poison
Specific Injuries
(Optional Rule)
Is This Injury Necessary?
Healing
Natural Healing
·
Magical Healing
Herbalism and Healing Proficiencies
Character Death
Death from Poison
Death from Massive Damage
Inescapable Death
·
Raising the Dead
Hovering on Death's Door
(Optional Rule)
Unusual Combat Situations
Siege Damage
·
Mounted Combat
Aerial Combat
(Tournament)
Aerial Combat
(Optional Rules)
Underwater Combat
Text
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