Crushing[]
d10 roll | Humanoid | d10 roll | Monster/Animal |
---|---|---|---|
1–2 | Right leg | 1 | Right foreleg/wing |
3–4 | Left leg | 2 | Left foreleg/wing |
5 | Abdomen | 3 | Right hind leg |
6–7 | Torso | 4 | Left hind leg |
8 | Right arm | 5 | Tail |
9 | Left arm | 6–7 | Abdomen |
10 | Head | 8–9 | Torso/chest |
10 | Head |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim knocked down |
5 | Leg struck, knockdown, move 1⁄2 |
6 | Foot broken, move 1⁄2 |
7 | Armor damaged, leg struck, move; if target has no armor to cover 1⁄2 |
legs, leg injured, move, –2 to all attacks 1⁄4 | |
8 | Hip broken, minor bleeding, no move, –2 to all attacks |
9 | Armor destroyed, leg injured, move; leg broken if target has no armor 1⁄2 |
to cover legs, no move, –4 to attacks | |
10 | Knee crushed, no move, –4 to attacks, minor bleeding |
11 | Hip shattered, minor bleeding, no move or attack |
12 | Leg crushed, no move or attack, major bleeding from compound fractures |
13+ | As above with additional abdomen hit |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim stunned 1d6 rounds |
5 | Abdomen struck, victim stunned 1 round and reduced to move 1⁄2 |
6 | Armor damaged, victim stunned 1d6 rounds; if target has no armor, |
abdomen injured, stunned 1d6 rounds, move, –2 penalty to attacks 1⁄2 | |
7 | Abdomen injured, stunned 2d6 rounds, move, –2 to hit 1⁄2 |
8 | Abdomen injured, minor internal bleeding, move and –4 to attacks 1⁄4 |
9 | Armor damaged, abdomen injured, minor bleeding, move and –2 to 1⁄2 |
attacks; if victim has no armor, stunned 2d6 rounds, major internal | |
bleeding, move, –4 to attacks 1⁄4 | |
10 | Abdomen partially crushed, move, –4 to attacks, major internal 1⁄4 |
bleeding, stunned 2d6 rounds | |
11 | Abdomen crushed, no move or attack, major internal bleeding |
12 | Abdomen crushed, victim reduced to 0 hit points with severe internal |
bleeding | |
13+ | As above with additional leg or torso hit (50% each) |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Knockdown, stunned 1d4 rounds |
5 | Torso struck, victim stunned 1 round and reduced to move 1⁄2 |
6 | Shield destroyed, torso struck, move, 1⁄4stunned 1d6 rounds |
7 | Armor destroyed, torso injured, stunned 1d6 rounds, move, –2 to 1⁄4 |
attacks | |
8 | Ribs broken, stunned 1d6 rounds, move, –4 to all attacks 1⁄4 |
9 | Ribs broken, stunned 2d6 rounds, minor bleeding, move, –4 to attacks 1⁄4 |
10 | Ribs crushed, major internal bleeding, no move or attack |
11 | Torso crushed, victim reduced to 0 hit points with severe internal bleeding |
12 | Torso crushed, victim killed |
13+ | As above with additional abdomen (40%), head (20%), or arm (20% each) |
hit |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Hand struck, weapon/shield dropped |
5 | Arm struck, –2 to attacks with that arm |
6 | Hand broken, –2 to all attacks, weapon or shield dropped |
7 | Armor destroyed, arm injured, –2 to attacks with that arm; if victim has no |
armor, arm broken, stunned 1 round | |
8 | Shield destroyed, arm broken, stunned 1d3 rounds |
9 | Hand crushed, stunned 1d4 rounds, minor bleeding |
10 | Shoulder dislocated (broken), no attacks, minor bleeding |
11 | Arm crushed to elbow, move, no attacks, major bleeding 1⁄4 |
12 | Arm crushed to shoulder, no move or attacks, major bleeding |
13+ | As above with additional torso hit |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim stunned 1d6 rounds |
5 | Head struck, helm removed, victim stunned 1d6 rounds; head injured, –2 |
to attack rolls if victim had no helm | |
6 | Head injured, stunned 2d6 rounds, move, –2 to all attacks 1⁄4 |
7 | Helm destroyed, face injured, stunned 2d6 rounds, move, –4 to all 1⁄4 |
attacks; victim must roll saving throw vs. death magic or be blinded as | |
well | |
8 | Skull broken, helm destroyed, victim reduced to 0 hit points and |
unconscious 2d6 hours | |
9 | Face crushed, minor bleeding, no move or attack, –2 Charisma |
permanently | |
10 | Skull broken, unconscious 1d6 days, –2 to all attacks, lose 1 point each of |
Intelligence/Wisdom/Charisma permanently | |
11 | Skull crushed, reduced to 0 hit points, major bleeding; victim loses 1d6 |
points of Intelligence, Wisdom, and Charisma (a heal or regenerate spell | |
can restore lost ability points) | |
12 | Skull crushed, immediate death |
13+ | As 12 above with additional torso hit |
Severity | Effect |
---|---|
1–5 | No unusual effect |
6 | Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty |
to all tail attacks due to pain | |
7–8 | Tail injured, lose any tail attacks; normal animals must roll saving throw |
vs. Death magic or retreat in pain | |
9–10 | Tail broken, lose any tail attacks, move if animal uses tail for 1⁄4 |
movement | |
11 | Tail crushed, victim stunned 1d6 rounds, lose any tail attacks, no |
movement or attacks if creature uses tail for movement | |
12 | Tail crushed, pain reduces creature to move and –2 penalty on any 1⁄4 |
attack rolls, minor bleeding; no move or attack and major bleeding if | |
creature uses tail for movement | |
13+ | As 12 above with additional abdomen or torso hit |
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