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Crushing[]

Hit Location Chart
d10 roll Humanoid d10 roll Monster/Animal
1–2 Right leg 1 Right foreleg/wing
3–4 Left leg 2 Left foreleg/wing
5 Abdomen 3 Right hind leg
6–7 Torso 4 Left hind leg
8 Right arm 5 Tail
9 Left arm 6–7 Abdomen
10 Head 8–9 Torso/chest
10 Head
Location: Legs
Severity Effect
1–3 No unusual effect
4 Victim knocked down
5 Leg struck, knockdown,  12 move
6 Foot broken,  12 move
7 Armor damaged, leg struck,  12 move; if target has no armor to cover
legs, leg injured,  14 move, –2 to all attacks
8 Hip broken, minor bleeding, no move, –2 to all attacks
9 Armor destroyed, leg injured,  12 move; leg broken if target has no armor
to cover legs, no move, –4 to attacks
10 Knee crushed, no move, –4 to attacks, minor bleeding
11 Hip shattered, minor bleeding, no move or attack
12 Leg crushed, no move or attack, major bleeding from compound fractures
13+ As above with additional abdomen hit
Location: Abdomen
Severity Effect
1–3 No unusual effect
4 Victim stunned 1d6 rounds
5 Abdomen struck, victim stunned 1 round and reduced to  12 move
6 Armor damaged, victim stunned 1d6 rounds; if target has no armor,
abdomen injured, stunned 1d6 rounds,  12 move, –2 penalty to attacks
7 Abdomen injured, stunned 2d6 rounds,  12 move, –2 to hit
8 Abdomen injured, minor internal bleeding,  14 move and –4 to attacks
9 Armor damaged, abdomen injured, minor bleeding,  12 move and –2 to
attacks; if victim has no armor, stunned 2d6 rounds, major internal
bleeding,  14 move, –4 to attacks
10 Abdomen partially crushed,  14 move, –4 to attacks, major internal
bleeding, stunned 2d6 rounds
11 Abdomen crushed, no move or attack, major internal bleeding
12 Abdomen crushed, victim reduced to 0 hit points with severe internal
bleeding
13+ As above with additional leg or torso hit (50% each)
Location: Torso
Severity Effect
1–3 No unusual effect
4 Knockdown, stunned 1d4 rounds
5 Torso struck, victim stunned 1 round and reduced to  12 move
6 Shield destroyed, torso struck,  14 move, stunned 1d6 rounds
7 Armor destroyed, torso injured, stunned 1d6 rounds,  14 move, –2 to
attacks
8 Ribs broken, stunned 1d6 rounds,  14 move, –4 to all attacks
9 Ribs broken, stunned 2d6 rounds, minor bleeding,  14 move, –4 to attacks
10 Ribs crushed, major internal bleeding, no move or attack
11 Torso crushed, victim reduced to 0 hit points with severe internal bleeding
12 Torso crushed, victim killed
13+ As above with additional abdomen (40%), head (20%), or arm (20% each)
hit
Location: Arms
Severity Effect
1–3 No unusual effect
4 Hand struck, weapon/shield dropped
5 Arm struck, –2 to attacks with that arm
6 Hand broken, –2 to all attacks, weapon or shield dropped
7 Armor destroyed, arm injured, –2 to attacks with that arm; if victim has no
armor, arm broken, stunned 1 round
8 Shield destroyed, arm broken, stunned 1d3 rounds
9 Hand crushed, stunned 1d4 rounds, minor bleeding
10 Shoulder dislocated (broken), no attacks, minor bleeding
11 Arm crushed to elbow,  14 move, no attacks, major bleeding
12 Arm crushed to shoulder, no move or attacks, major bleeding
13+ As above with additional torso hit
Location: Head
Severity Effect
1–3 No unusual effect
4 Victim stunned 1d6 rounds
5 Head struck, helm removed, victim stunned 1d6 rounds; head injured, –2
to attack rolls if victim had no helm
6 Head injured, stunned 2d6 rounds,  14 move, –2 to all attacks
7 Helm destroyed, face injured, stunned 2d6 rounds,  14 move, –4 to all
attacks; victim must roll saving throw vs. death magic or be blinded as
well
8 Skull broken, helm destroyed, victim reduced to 0 hit points and
unconscious 2d6 hours
9 Face crushed, minor bleeding, no move or attack, –2 Charisma
permanently
10 Skull broken, unconscious 1d6 days, –2 to all attacks, lose 1 point each of
Intelligence/Wisdom/Charisma permanently
11 Skull crushed, reduced to 0 hit points, major bleeding; victim loses 1d6
points of Intelligence, Wisdom, and Charisma (a heal or regenerate spell
can restore lost ability points)
12 Skull crushed, immediate death
13+ As 12 above with additional torso hit
Location: Tail
Severity Effect
1–5 No unusual effect
6 Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty
to all tail attacks due to pain
7–8 Tail injured, lose any tail attacks; normal animals must roll saving throw
vs. Death magic or retreat in pain
9–10 Tail broken, lose any tail attacks,  14 move if animal uses tail for
movement
11 Tail crushed, victim stunned 1d6 rounds, lose any tail attacks, no
movement or attacks if creature uses tail for movement
12 Tail crushed, pain reduces creature to  14 move and –2 penalty on any
attack rolls, minor bleeding; no move or attack and major bleeding if
creature uses tail for movement
13+ As 12 above with additional abdomen or torso hit
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