Bludgeoning vs. Humanoids[]
d10 roll | Location |
---|---|
1–2 | Right leg |
3–4 | Left leg |
5 | Abdomen |
6–7 | Torso |
8 | Right arm |
9 | Left arm |
10 | Head |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim knocked down |
5 | Knee struck, knockdown, move 1⁄2 |
6 | Foot broken, move 1⁄2 |
7 | Armor damaged, leg injured if target has no armor to cover legs, move 1⁄4 |
8 | Hip broken, minor bleeding, no move |
9 | Armor damaged, leg broken if target has no armor to cover legs, no move |
10 | Knee shattered, no move, –2 penalty to attacks |
11 | Hip shattered, minor bleeding, no move or attack |
12 | Leg shattered, no move or attack, major bleeding from compound fractures |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim stunned 1d6 rounds |
5 | Abdomen struck, victim stunned 1 round and reduced to move 1⁄2 |
6 | Armor damaged, victim stunned 1d6 rounds, triple damage if no armor |
7 | Abdomen injured, move, –2 penalty to attacks 1⁄2 |
8 | Abdomen injured, minor internal bleeding, move and –2 penalty to attacks 1⁄2 |
9 | Armor damage, abdomen injured, minor bleeding, move and –2 penalty to attacks 1⁄2 |
10 | Abdomen injured, no move or attack, minor internal bleeding |
11 | Abdomen crushed, no move or attack, major internal bleeding |
12 | Abdomen crushed, victim reduced to 0 hit points with severe internal bleeding |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Knockdown, stunned 1d4 rounds |
5 | Torso struck, victim stunned 1 round and reduced to move 1⁄2 |
6 | Shield damage, torso struck, move 1⁄2 |
7 | Armor damage, torso struck, move, –2 penalty to attacks 1⁄2 |
8 | Torso injured, minor internal bleeding, no move or attack |
9 | Ribs broken, minor internal bleeding, move, –2 penalty to attacks 1⁄2 |
10 | Ribs broken, major internal bleeding, no move or attack |
11 | Torso crushed, victim reduced to 0 hit points with severe internal bleeding |
12 | Torso crushed, victim killed |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Hand struck, weapon/shield dropped |
5 | Arm struck, shield damage/weapon dropped |
6 | Hand broken, –2 penalty to attacks/shield dropped |
7 | Armor damage, arm broken if victim has no armor to cover limb |
8 | Shield damage, arm broken, stunned 1 round |
9 | Weapon dropped, arm broken, stunned 1d4 rounds |
10 | Shoulder injured, no attacks, minor bleeding |
11 | Arm shattered, move, no attacks, minor 1⁄2bleeding |
12 | Shoulder shattered, no move or attacks, major bleeding |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim stunned 1d6 rounds |
5 | Head struck, helm removed, victim stunned 1 round; –2 penalty to attack rolls if victim had no helm |
6 | Head struck, –2 penalty to attacks |
7 | Helm damaged, face injured, stunned 1d6 rounds, move, –4 penalty to attacks 1⁄2 |
8 | Skull broken, helm damaged, victim reduced to 0 hit points and unconscious 1d4 hours |
9 | Face crushed, minor bleeding, no move or attack, Cha drops by 2 points permanently |
10 | Head injured, unconscious 1d6 days, lose 1 point each of Int/Wis/Cha permanently |
11 | Skull crushed, reduced to 0 hit points, major bleeding, Int, Wis, Cha all drop by permanently 1⁄2 |
12 | Skull crushed, immediate death |
13+ | As 12 above with tripled damage dice |
Bludgeoning vs. Animals[]
d10 roll | Location |
---|---|
1 | Right foreleg/wing |
2 | Left foreleg/wing |
3 | Right hind leg |
4 | Left hind leg |
5 | Tail (for snakes or fish, 1–5 is tail hit) |
6–7 | Abdomen |
8–9 | Torso/chest |
10 | Head |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim knocked down |
5 | Knee struck, victim reduced to move 2⁄3 |
6 | Foot/wrist broken, move 2⁄3 |
7 | Leg injured, move, –2 penalty to attacks 2⁄3 |
8 | Hip broken, minor bleeding, no movement, –2 penalty to attacks; wing hit forces crash landing |
9 | Leg broken, move, minor 2⁄3bleeding; wing hit forces immediate landing |
10 | Knee shattered, move, –2 penalty to attacks 1⁄3 |
11 | Hip/shoulder shattered, minor bleeding, no move or attack; wing hit forces crash landing |
12 | Leg/wing shattered, no move or attack, major bleeding from compound fractures |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–5 | No unusual effect |
6 | Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty to tail attacks due to pain |
7–8 | Tail injured, normal animals must save vs. death or retreat in pain; lose any tail attacks |
9–10 | Tail broken, lose any tail attacks, move if animal uses tail for movement 1⁄2 |
11 | Tail crushed, victim stunned 1–3 rounds, lose any tail attacks, no movement or attacks if animal uses tail for movement |
12 | Tail crushed, pain reduces creature to move and –2 penalty on any attack, minor 1⁄2bleeding; no move or attack if animal uses tail for movement |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim stunned 1d6 rounds |
5 | Abdomen struck, victim stunned 1 round and reduced to move 1⁄2 |
6 | Abdomen struck, victim stunned 1d6 rounds, reduced to move 1⁄2 |
7 | Abdomen injured, move, –2 penalty to attacks 1⁄2 |
8 | Spine broken, no move, –4 penalty to attacks |
9 | Abdomen injured, minor bleeding, move and –2 penalty to attacks 1⁄2 |
10 | Abdomen injured, no move or attack, minor internal bleeding |
11 | Spine crushed, no move or attack, major internal bleeding |
12 | Abdomen crushed, victim reduced to 0 hit points with severe internal bleeding |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Knockdown, stunned 1d4 rounds |
5 | Torso struck, victim stunned 1 round and reduced to move 1⁄2 |
6 | Torso struck, stunned 1d6 rounds, move 1⁄2 |
7 | Spine struck, move, –2 penalty to attacks 1⁄2 |
8 | Torso injured, minor internal bleeding, no move or attack |
9 | Ribs broken, minor internal bleeding, move, –2 penalty to attacks 1⁄2 |
10 | Ribs broken, major internal bleeding, no move or attack |
11 | Spine crushed, victim reduced to 0 hit points with severe internal bleeding |
12 | Torso crushed, victim killed |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim stunned 1d6 rounds |
5 | Snout struck, animal must save vs. death or retreat in pain for 1d10 rounds |
6 | Head struck, –2 penalty to attacks |
7 | Jaw injured, stunned 1d6 rounds, move, –4 penalty to all attacks 2⁄3 |
8 | Skull broken, animal reduced to 0 hit points and unconscious 1d4 hours |
9 | Snout/face crushed, minor bleeding, move, no bite attacks, –4 penalty to all other attacks 1⁄3 |
10 | Head injured, unconscious 2d4 hours, reduced to move and –4 penalty to all attacks for 1d3 months 1⁄2 |
11 | Skull crushed, reduced to 0 hit points, major bleeding, Int, Wis, Cha all drop by permanently 1⁄2 |
12 | Skull crushed, immediate death |
13+ | As 12 above with tripled damage dice |
Bludgeoning vs. Monsters[]
d10 Roll | Location |
---|---|
1 | Right foreleg/claw/wing |
2 | Left foreleg/claw/wing |
3 | Right hind leg |
4 | Left hind leg |
5 | Tail (for snakelike or fishlike monsters, 1–5 is tail hit) |
6–7 | Abdomen |
8–9 | Torso/chest |
10 | Head |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim knocked down |
5 | Knee struck, victim reduced to move, –2 penalty to attacks with that appendage 2⁄3 |
6 | Foot/wrist broken, move, –4 penalty to attacks with that appendage 2⁄3 |
7 | Limb injured, move, –2 penalty to all attacks 2⁄3 |
8 | Hip broken, minor bleeding, move, no attacks with limb; wing hit forces crash landing 1⁄3 |
9 | Limb broken, move, minor 2⁄3bleeding; wing hit forces immediate landing |
10 | Knee shattered, move, –2 penalty to all attacks 1⁄3 |
11 | Hip/shoulder shattered, minor bleeding, move, –4 penalty to all attacks; wing hit forces crash 1⁄3 |
12 | Leg/wing shattered, no move, –4 penalty to all attacks, major bleeding from compound fractures |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–5 | No unusual effect |
6 | Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty to tail attacks due to pain |
7–8 | Tail injured, lose any tail attacks |
9–10 | Tail broken, lose any tail attacks, if creature uses tail for movement reduced to move 1⁄2 |
11 | Tail crushed, victim stunned 1–3 rounds, lose any tail attacks, no movement if monster uses tail for movement and –4 penalty to all attacks |
12 | Tail crushed, pain reduces creature to move and –2 penalty on any attack, minor 1⁄2bleeding; if animal uses tail for movement, no move or attack |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim stunned 1d4 rounds |
5 | Abdomen struck, victim stunned 1 round and reduced to move 2⁄3 |
6 | Abdomen struck, victim stunned 1d6 rounds, reduced to move 2⁄3 |
7 | Abdomen injured, move, –2 penalty to attacks 1⁄2 |
8 | Spine injured, move, –4 penalty to attacks 1⁄3 |
9 | Abdomen injured, victim stunned 1d3 rounds, minor bleeding, move and –2 penalty to attacks 1⁄3 |
10 | Abdomen injured, no move or attack, minor internal bleeding |
11 | Spine crushed, no move or attack, major internal bleeding |
12 | Abdomen crushed, victim reduced to 0 hit points with severe internal bleeding |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Knockdown, stunned 1d4 rounds |
5 | Torso struck, victim stunned 1 round and reduced to move 2⁄3 |
6 | Torso struck, stunned 1d6 rounds, move 2⁄3 |
7 | Spine struck, move, –2 penalty to attacks 1⁄2 |
8 | Torso injured, minor internal bleeding, move, –4 penalty to all attacks 1⁄3 |
9 | Ribs broken, minor internal bleeding, move, –2 penalty to attacks 1⁄2 |
10 | Ribs broken, major internal bleeding, no move or attack |
11 | Spine crushed, victim reduced to 0 hit points with severe internal bleeding |
12 | Torso crushed, victim killed |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim stunned 1d4 rounds |
5 | Jaw struck, –2 penalty to any bite attacks |
6 | Head struck, stunned 1 round, –2 penalty to attacks |
7 | Jaw injured, stunned 1d4 rounds, move, no bite attacks 2⁄3 |
8 | Skull broken, monster reduced to normal hit points and unconscious 2d10 turns 1⁄4 |
9 | Snout/face crushed, minor bleeding, move, no bite attacks, –4 penalty to all other attacks 1⁄3 |
10 | Head injured, unconscious 1d10 turns, reduced to move and –4 penalty to all attacks for 3d6 days 1⁄2 |
11 | Skull crushed, reduced to 0 hit points, major bleeding, Int, Wis, Cha all drop by permanently 1⁄2 |
12 | Skull crushed, immediate death |
13+ | As 12 above with tripled damage dice |
Slashing vs. Humanoids[]
d10 Roll | Location |
---|---|
1–2 | Right leg |
3–4 | Left leg |
5 | Abdomen |
6–7 | Torso |
8 | Right arm |
9 | Left arm |
10 | Head |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Leg struck, minor bleeding |
5 | Leg struck, minor bleeding; move 1⁄2 |
6 | Leg injured, major bleeding, move 1⁄2 |
7 | Armor damaged; leg injured if target has no leg armor, move, major 1⁄2bleeding |
8 | Knee shattered, major bleeding, no move, –4 penalty to any attacks |
9 | Armor damaged, leg struck, minor bleeding, move; if target has no leg armor, leg severed at knee, severe 1⁄2bleeding, no move or attack |
10 | Hip shattered, no move or attack, severe bleeding |
11 | Leg severed, severe bleeding, no move or attack |
12 | Leg severed at thigh, no move or attack, victim reduced to 0 hit points with severe bleeding |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Abdomen grazed, minor bleeding |
5 | Abdomen struck, victim stunned 1 round and reduced to move with minor 1⁄2bleeding |
6 | Armor damaged; victim stunned 1d6 rounds, major bleeding, move if no armor 1⁄2 |
7 | Abdomen injured, major bleeding, move, –2 penalty to attacks 1⁄2 |
8 | Abdomen injured, severe bleeding, move, –4 penalty to attacks 1⁄2 |
9 | Armor damage, abdomen injured, minor bleeding, move and –2 penalty to attacks; if no armor, victim at 0 hit points, major 1⁄2bleeding |
10 | Abdomen injured, no move or attack, severe bleeding |
11 | Abdomen injured, victim at 0 hp, severe bleeding |
12 | Abdomen destroyed, victim killed |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Torso grazed, minor bleeding |
5 | Torso struck, victim stunned 1 round, reduced to move with minor 1⁄2bleeding |
6 | Shield damage, torso struck, move & minor 1⁄2bleeding |
7 | Armor damage, torso struck, move, –2 penalty to attacks; if no armor, torso injured, no move or attack, severe 1⁄2bleeding |
8 | Torso injured, major bleeding, move, –4 penalty to attacks 1⁄2 |
9 | Shield damage; torso struck, –2 penalty to attacks; if no shield, torso injured, severe bleeding, no move or attack |
10 | Torso injured, severe bleeding, no move or attack |
11 | Torso destroyed, victim reduced to 0 hit points with severe bleeding |
12 | Torso destroyed, victim killed |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Hand struck, weapon dropped, minor bleeding; no effect on shield arm |
5 | Arm struck, shield damage/weapon dropped, minor bleeding |
6 | Hand injured, –2 penalty to attacks/shield dropped |
7 | Armor damage, arm struck, minor bleeding; if no armor, arm injured, major bleeding |
8 | Hand severed, stunned 1 round, major bleeding, shield or weapon dropped |
9 | Armor damage, arm broken; if no armor, arm severed, stunned 1d6 rounds, major bleeding |
10 | Shoulder injured, no attacks, major bleeding |
11 | Arm severed, severe bleeding, move 1⁄2 |
12 | Arm severed, no move or attacks, severe bleeding |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Head grazed, stunned 1d3 rounds, minor bleeding |
5 | Head struck, helm removed, victim stunned 1 round; –2 penalty to attack rolls, minor bleeding if victim had no helm |
6 | Head struck, minor bleeding, victim blinded for 2d4 rounds by blood in eyes |
7 | Helm damaged, face injured, stunned 1d6 rounds, minor bleeding, move, –4 penalty to attacks 1⁄2 |
8 | Skull broken, helm damaged, victim reduced to 0 hit points, major bleeding |
9 | Throat injured, severe bleeding |
10 | Skull destroyed, victim reduced to 0 hp, severe bleeding, Int, Wis, Cha all drop by permanently 1⁄2 |
11 | Throat destroyed, victim killed |
12 | Head severed, immediate death |
13+ | As 12 above with tripled damage dice |
Slashing vs. Animals[]
d10 Roll | Location |
---|---|
1 | Right foreleg/wing |
2 | Left foreleg/wing |
3 | Right hind leg |
4 | Left hind leg |
5 | Tail (for snakes or fish, 1–5 is tail hit) |
6–7 | Abdomen |
8–9 | Torso/chest |
10 | Head |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Leg struck, minor bleeding |
5 | Knee struck, move, minor 2⁄3bleeding |
6 | Leg injured, major bleeding, move 2⁄3 |
7 | Foot/claw injured, move, minor 2⁄3bleeding, –2 penalty to attacks with that limb |
8 | Hip injured, major bleeding, movement, –2 penalty to attacks; wing hit forces crash landing 1⁄3 |
9 | Leg/wing severed at midpoint, move, major 1⁄3bleeding; wing hit forces uncontrolled fall |
10 | Knee destroyed, major bleeding, move, –2 penalty to all attacks 1⁄3 |
11 | Hip/shoulder destroyed, severe bleeding, no move or attack; wing hit forces crash landing |
12 | Leg/wing severed at mid-thigh, no move or attack, severe bleeding |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–5 | No unusual effect |
6 | Tip of tail struck; if prehensile, any items carried are dropped, minor bleeding, –2 penalty to tail attacks |
7–8 | Tail injured, minor bleeding, normal animals must save vs. death or retreat; no tail attacks |
9–10 | Tail severed near end, major bleeding, lose tail attacks, move reduced by if creature uses tail for movement 1⁄3 |
11 | Tail severed, victim stunned 1–3 rounds, lose tail attacks, major bleeding, no movement or attacks if animal uses tail for movement |
12 | Tail severed, stunned 1–3 rounds, major bleeding, move and –2 penalty on any attack; if animal uses tail for movement, no move or attack 1⁄2 |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Abdomen grazed, minor bleeding |
5 | Abdomen struck, victim stunned 1 round and reduced to move, minor 2⁄3bleeding |
6 | Abdomen struck, victim stunned 1d6 rounds, reduced to move, minor 2⁄3bleeding |
7 | Abdomen injured, move, minor 1⁄3bleeding, –2 penalty to all attacks |
8 | Spine injured, no move, minor bleeding, –4 penalty to attacks |
9 | Abdomen injured, major bleeding, move and –2 penalty to attacks 1⁄3 |
10 | Abdomen injured, no move or attack, major bleeding |
11 | Spine destroyed, no move or attack, major bleeding, victim paralyzed |
12 | Abdomen destroyed, victim reduced to 0 hit points with severe bleeding |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Torso grazed, minor bleeding |
5 | Torso struck, victim stunned 1 round and reduced to move, minor 2⁄3bleeding |
6 | Torso struck, stunned 1d6 rounds, minor bleeding |
7 | Spine struck, major bleeding, move, –2 penalty to attacks 2⁄3 |
8 | Torso injured, severe bleeding, no move or attack |
9 | Ribs broken, major bleeding, move, –4 penalty to attacks 1⁄3 |
10 | Ribs broken, severe bleeding, no move or attack |
11 | Spine destroyed, victim reduced to 0 hit points with severe bleeding |
12 | Torso destroyed, victim killed |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Head grazed, stunned 1 round, minor bleeding |
5 | Snout struck, minor bleeding, animal must save vs. death or retreat for 1d10 rounds |
6 | Head struck, minor bleeding, –2 penalty to attacks |
7 | Throat injured, major bleeding, move, –4 penalty to all attacks 2⁄3 |
8 | Skull broken, animal reduced to 0 hit points, major bleeding |
9 | Snout/face destroyed, major bleeding, move, no bite attacks, –4 penalty to all other attacks 1⁄3 |
10 | Head injured, reduced to 0 hp, severe bleeding; move and –4 penalty to all attacks for 1d3 months 1⁄3 |
11 | Throat destroyed, severe bleeding |
12 | Head severed, immediate death |
13+ | As 12 above with tripled damage dice |
Slashing vs. Monsters[]
d10 Roll | Location |
---|---|
1 | Right foreleg/claw/wing |
2 | Left foreleg/claw/wing |
3 | Right hind leg |
4 | Left hind leg |
5 | Tail (for snakelike or fishlike monsters, 1–5 is tail hit) |
6–7 | Abdomen |
8–9 | Torso/chest |
10 | Head |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Leg grazed, minor bleeding |
5 | Knee struck, move, minor 2⁄3bleeding |
6 | Leg struck, minor bleeding, move 2⁄3 |
7 | Foot/claw injured, move, minor 2⁄3bleeding, –2 penalty to attacks with that limb |
8 | Hip injured, major bleeding, movement; wing hit forces crash landing 1⁄3 |
9 | Leg/wing severed at midpoint, move, major 1⁄3bleeding; wing hit forces uncontrolled fall |
10 | Knee destroyed, major bleeding, move, –2 penalty to attacks with affected limb 1⁄3 |
11 | Hip/shoulder destroyed, major bleeding, no move, –4 penalty to attacks; wing hit forces crash landing |
12 | Leg/wing severed at mid-thigh, no move or attack, severe bleeding |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–5 | No unusual effect |
6 | Tip of tail struck; if prehensile, any items carried are dropped, minor bleeding, –2 penalty to tail attacks |
7–8 | Tail injured, minor bleeding, monster suffers –2 penalty to all attacks due to pain; no tail attacks |
9–10 | Tail severed, major bleeding, no tail attacks; if creature uses tail for movement, move 1⁄3 |
11 | Tail severed, victim stunned 1 round, lose tail attacks, major bleeding; movement, –4 penalty to attacks if monster uses tail for movement 1⁄3 |
12 | Tail severed, stunned 1 round, major bleeding, move and –2 penalty on any attack; if animal uses tail for movement, no move or attack 1⁄2 |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Abdomen grazed, minor bleeding |
5 | Abdomen struck, victim stunned 1 round, minor bleeding |
6 | Abdomen struck, victim stunned 1d3 rounds, reduced to move, minor 2⁄3bleeding |
7 | Abdomen injured, move, minor 1⁄2bleeding, –2 penalty to all attacks |
8 | Spine injured, move, minor 1⁄3bleeding, –4 penalty to all attacks |
9 | Abdomen injured, major bleeding, move and –2 penalty to attacks 1⁄3 |
10 | Abdomen injured, move, –4 penalty to attacks, major 1⁄3bleeding |
11 | Spine injured, no move or attack, major bleeding, victim stunned 1d6 rounds |
12 | Abdomen destroyed, victim reduced to 0 hit points with severe bleeding |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Torso grazed, minor bleeding |
5 | Torso struck, victim stunned 1 round, minor bleeding |
6 | Torso struck, stunned 1d3 rounds, minor bleeding |
7 | Spine struck, minor bleeding, move, –2 penalty to attacks 2⁄3 |
8 | Torso injured, major bleeding, move, –4 penalty to attacks 1⁄3 |
9 | Ribs injured, major bleeding, move, –4 penalty to attacks 1⁄3 |
10 | Ribs broken, severe bleeding, move, no attack 1⁄3 |
11 | Spine broken, major bleeding, no move or attack |
12 | Torso destroyed, victim killed |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Head grazed, minor bleeding |
5 | Snout struck, minor bleeding, monster must save vs. death or retreat for 1 round |
6 | Head struck, minor bleeding, –2 penalty to attacks |
7 | Throat injured, major bleeding, move, –2 penalty to all attacks 2⁄3 |
8 | Skull injured, monster reduced to move, major 2⁄3bleeding, –2 penalty to all attacks |
9 | Snout/face injured, major bleeding, move, no bite attacks, –2 penalty to all other attacks 1⁄3 |
10 | Head injured, reduced to 0 hp, major bleeding; move and –4 penalty to all attacks for 1d3 weeks 1⁄3 |
11 | Throat destroyed, severe bleeding |
12 | Head severed, immediate death |
13+ | As 12 above with tripled damage dice |
Piercing vs. Humanoids[]
d10 Roll | Location |
---|---|
1–2 | Right leg |
3–4 | Left leg |
5 | Abdomen |
6–7 | Torso |
8 | Right arm |
9 | Left arm |
10 | Head |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Leg grazed, victim knocked down |
5 | Leg struck, minor bleeding |
6 | Leg injured, minor bleeding, move 2⁄3 |
7 | Armor damaged; leg injured if target has no leg armor, move, major 1⁄2bleeding |
8 | Knee broken, minor bleeding, move, –4 penalty to any attacks 1⁄3 |
9 | Armor damaged, leg struck, minor bleeding, move; if target has no leg armor, leg broken, major 2⁄3bleeding, move, –4 penalty to attacks 1⁄3 |
10 | Hip broken, no move or attack, major bleeding |
11 | Leg broken, severe bleeding, no move or attack |
12 | Leg destroyed, no move or attack, severe bleeding |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Abdomen grazed, minor bleeding |
5 | Abdomen struck, victim stunned 1 round and reduced to move with minor 2⁄3bleeding |
6 | Armor damaged; victim stunned 1d4 rounds, minor bleeding, move if no armor 2⁄3 |
7 | Abdomen injured, major bleeding, move, –2 penalty to attacks 1⁄2 |
8 | Abdomen injured, severe bleeding, move, –4 penalty to attacks 1⁄2 |
9 | Armor damage, abdomen injured, minor bleeding, move and –2 penalty to attacks; if no armor, victim at 0 hit points, major 1⁄2bleeding |
10 | Abdomen injured, move, no attack, severe 1⁄3bleeding |
11 | Abdomen injured, victim at 0 hp, severe bleeding |
12 | Abdomen destroyed, victim killed |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Torso grazed, minor bleeding |
5 | Torso struck, move with minor 2⁄3bleeding |
6 | Shield damage, torso struck, move & minor 2⁄3bleeding |
7 | Armor damage, torso struck, move, –2 penalty to attacks; if no armor, torso injured, no move or attack, severe 2⁄3bleeding |
8 | Torso injured, major bleeding, move, –4 penalty to attacks 1⁄2 |
9 | Shield damage; torso struck, –2 penalty to attacks; if no shield, ribs broken, severe bleeding, no move or attack |
10 | Ribs broken, severe bleeding, no move or attack |
11 | Torso destroyed, victim reduced to 0 hit points with severe bleeding |
12 | Torso destroyed, victim killed |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Hand struck, weapon dropped, minor bleeding; no effect on shield arm |
5 | Arm struck, shield damage/weapon dropped, minor bleeding |
6 | Hand injured, –2 penalty to attacks/shield dropped |
7 | Armor damage, arm struck, minor bleeding; if no armor, arm injured, minor bleeding |
8 | Arm broken, victim stunned 1 round, minor bleeding, shield or weapon dropped |
9 | Armor damage, arm injured, –2 penalty to attacks or shield dropped; if no armor, arm broken, stunned 1d6 rounds, major bleeding |
10 | Shoulder injured, no attacks, major bleeding |
11 | Arm destroyed, major bleeding, move 2⁄3 |
12 | Arm destroyed, no move/attack, major bleeding |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Head grazed, stunned 1d3 rounds, minor bleeding |
5 | Head struck, helm removed, victim stunned 1 round; –2 penalty to attack rolls, minor bleeding if victim had no helm |
6 | Eye injured, –4 penalty to all attacks; if helmed, victim is only stunned 1 round instead |
7 | Helm damaged, face injured, stunned 1d6 rounds, minor bleeding, move, –4 penalty to attacks 2⁄3 |
8 | Skull broken, helm damaged, victim reduced to 0 hit points, major bleeding |
9 | Throat injured, severe bleeding |
10 | Skull broken, victim reduced to 0 hp, major bleeding, Int, Wis, Cha all drop by permanently 1⁄2 |
11 | Throat destroyed, victim killed |
12 | Head destroyed, immediate death |
13+ | As 12 above with tripled damage dice |
Piercing vs. Animals[]
d10 Roll | Location |
---|---|
1 | Right foreleg/wing |
2 | Left Foreleg/wing |
3 | Right hind leg |
4 | Left hind leg |
5 | Tail (for snakes or fish, 1–5 is tail hit) |
6–7 | Abdomen |
8–9 | Torso/chest |
10 | Head |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Leg struck, minor bleeding |
5 | Knee struck, move, minor 2⁄3bleeding |
6 | Leg injured, minor bleeding, move 2⁄3 |
7 | Foot/claw injured, minor bleeding, –2 penalty to attacks with that limb |
8 | Hip injured, minor bleeding, movement, –2 penalty to all attacks; wing hit forces crash landing 2⁄3 |
9 | Leg/wing broken, move, minor 1⁄3bleeding; wing hit forces crash landing |
10 | Knee broken, minor bleeding, move, –2 penalty to all attacks 1⁄3 |
11 | Hip/shoulder destroyed, major bleeding, no move or attack; wing hit forces crash landing |
12 | Leg/wing destroyed, no move or attack, major bleeding |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–5 | No unusual effect |
6 | Tip of tail struck; if prehensile, any items carried are dropped, minor bleeding, –2 penalty to tail attacks |
7–8 | Tail injured, minor bleeding, normal animals must save vs. death or retreat; no tail attacks |
9–10 | Tail injured, minor bleeding, lose tail attacks; if creature uses tail for movement, move 1⁄3 |
11 | Tail destroyed, victim stunned 1–3 rounds, lose tail attacks, major bleeding, no movement or attacks if animal uses tail for movement |
12 | Tail destroyed, stunned 1d2 rounds, major bleeding, move and –2 penalty on attacks; if animal uses tail for movement, no move or attack 1⁄2 |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Abdomen grazed, minor bleeding |
5 | Abdomen struck, victim stunned 1 round and reduced to move, minor 2⁄3bleeding |
6 | Abdomen struck, victim stunned 1d4 rounds, reduced to move, minor 2⁄3bleeding |
7 | Abdomen injured, move, major 2⁄3bleeding, –2 penalty to all attacks |
8 | Spine injured, move, minor 1⁄3bleeding, –4 penalty to all attacks |
9 | Abdomen injured, major bleeding, move and –2 penalty to all attacks 1⁄3 |
10 | Abdomen injured, no move or attack, major bleeding |
11 | Spine broken, no move or attack, major bleeding, victim paralyzed |
12 | Abdomen destroyed, victim reduced to 0 hit points with severe bleeding |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Torso grazed, minor bleeding |
5 | Torso struck, victim stunned 1 round and reduced to move, minor 2⁄3bleeding |
6 | Torso struck, stunned 1d4 rounds, minor bleeding |
7 | Spine struck, minor bleeding, move, –2 penalty to attacks 2⁄3 |
8 | Torso injured, stunned 1 round, major bleeding |
9 | Ribs broken, minor bleeding, move, –4 penalty to attacks 1⁄3 |
10 | Ribs broken, major bleeding, no move or attack |
11 | Spine destroyed, victim reduced to 0 hit points with major bleeding |
12 | Torso destroyed, victim killed |
13+ | As 12 above with tripled damage dice |
Location: Head (10)
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Head grazed, stunned 1 round, minor bleeding |
5 | Snout struck, minor bleeding, animal must save vs. death or retreat for 1d10 rounds |
6 | Eye injured, stunned 1d3 rounds, –2 penalty to attacks |
7 | Throat injured, major bleeding, move, –4 penalty to all attacks 2⁄3 |
8 | Skull broken, animal reduced to 0 hit points, major bleeding |
9 | Snout/face destroyed, minor bleeding, move, no bite attacks, –4 penalty to all other attacks 1⁄3 |
10 | Head injured, reduced to 0 hp, major bleeding; move and –4 penalty to all attacks for 1d3 months 1⁄3 |
11 | Throat destroyed, severe bleeding |
12 | Head severed, immediate death |
13+ | As 12 above with tripled damage dice |
Piercing vs. Monsters[]
d10 Roll | Location |
---|---|
1 | Right foreleg/claw/wing |
2 | Left foreleg/claw/wing |
3 | Right hind leg |
4 | Left hind leg |
5 | Tail (for snakelike or fishlike monsters, 1–5 is tail hit) |
6–7 | Abdomen |
8–9 | Torso/chest |
10 | Head |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Leg grazed, minor bleeding |
5 | Knee struck, move 2⁄3 |
6 | Leg struck, minor bleeding, move 2⁄3 |
7 | Foot/claw injured, minor bleeding, –2 penalty to attacks with that limb |
8 | Hip injured, minor bleeding, movement; wing hit forces crash landing 1⁄3 |
9 | Leg/wing broken, move, minor 1⁄3bleeding; wing hit forces crash landing |
10 | Knee destroyed, major bleeding, move, –2 penalty to attacks with affected limb 1⁄3 |
11 | Hip/shoulder destroyed, major bleeding, no move, –4 penalty to attacks; wing hit forces crash landing |
12 | Leg/wing destroyed, no move or attack, major bleeding |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–5 | No unusual effect |
6 | Tip of tail struck; if prehensile, any items carried are dropped, minor bleeding, –2 penalty to tail attacks |
7–8 | Tail injured, minor bleeding, monster suffers –2 penalty to all attacks due to pain; no tail attacks |
9–10 | Tail broken, minor bleeding, no tail attacks; if creature uses tail for movement, move 1⁄3 |
11 | Tail destroyed, victim stunned 1 round, lose tail attacks, major bleeding; movement, –4 penalty to attacks if monster uses tail for movement 1⁄3 |
12 | Tail destroyed, stunned 1d3 rounds, major bleeding, move and –2 penalty on any attack; if monster uses tail for movement, no move/attack 1⁄2 |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Abdomen grazed, minor bleeding |
5 | Abdomen struck, victim stunned 1 round, minor bleeding |
6 | Abdomen struck, victim stunned 1d3 rounds, minor bleeding |
7 | Abdomen injured, move, minor 2⁄3bleeding, –2 penalty to all attacks |
8 | Spine injured, move, minor 1⁄2bleeding, –4 penalty to all attacks |
9 | Abdomen injured, major bleeding, move and –2 penalty to attacks 1⁄3 |
10 | Abdomen injured, move, –4 penalty to attacks, major 1⁄3bleeding |
11 | Spine injured, no move or attack, major bleeding, victim stunned 1d6 rounds |
12 | Abdomen destroyed, victim reduced to 0 hit points with major bleeding |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Torso grazed, minor bleeding |
5 | Torso struck, victim stunned 1 round, minor bleeding |
6 | Torso struck, stunned 1d3 rounds, minor bleeding |
7 | Spine struck, minor bleeding, move, –2 penalty to attacks 2⁄3 |
8 | Torso injured, minor bleeding, move, –4 penalty to attacks 1⁄3 |
9 | Ribs injured, major bleeding, move, –4 penalty to attacks 1⁄3 |
10 | Ribs broken, major bleeding, move, no attack 1⁄3 |
11 | Spine broken, major bleeding, no move or attack |
12 | Torso destroyed, victim killed |
13+ | As 12 above with tripled damage dice |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Head grazed, minor bleeding |
5 | Snout struck, minor bleeding, monster must save vs. death or retreat for 1 round |
6 | Eye injured, stunned 1 round, –2 penalty to attacks |
7 | Throat injured, major bleeding, move, –2 penalty to all attacks 2⁄3 |
8 | Skull injured, monster reduced to move, major 2⁄3bleeding, –2 penalty to all attacks |
9 | Snout/face injured, major bleeding, move, no bite attacks, –2 penalty to all other attacks 1⁄3 |
10 | Head injured, reduced to 0 hp, major bleeding; move and –4 penalty to all attacks for 1d3 weeks 1⁄3 |
11 | Throat destroyed, severe bleeding |
12 | Head destroyed, immediate death |
13+ | As 12 above with tripled damage dice |