Players interested in a character type not discussed in this chapter may design a new kit from scratch, using the previous examples as guidelines. Begin by copying the Barbarian Kit Record Sheet in the back of this book. Fill out the description, then write down the information needed in each section. If necessary, refer to the Kit Subsections descriptions at the beginning of this chapter.
When you've finished with the Record Sheet, let your DM look it over. He may veto some ideas to ensure that characters taking the new kit aren't too powerful and that the kit doesn't overlap existing kits. The DM reserves the right to make additional adjustments after he sees how the kit works in the context of a campaign. Here are a few possibilities:
Fighters[]
- Arctic Brute. A half-man, half-ape warrior from a frigid climate, resistant to extreme weather conditions.
- Darkdweller. A native of a subterranean culture, this semi-blind fighter commands underground creatures and wields long, thin stalactites as spears.
- Desert Rider. Similar to the Plainsrider, she's a nomadic survivalist, skilled at finding water and improvising weapons.
- Sharkfighter. With a limited ability to breathe underwater, he counts marine animals as his closest allies and constructs weapons from seashells.
- Shield Maiden. An Amazonian version of the Ravager, she has an aversion to male NPCs, and receives double the normal Armor Class bonus when wielding a shield.
Cleric[]
- Boneshaper. Her supernatural forces animate skeletons and form weapons from bones. Cave Painter. Coming from the Brute's culture, he paints cave walls with vivid animal images that he can animate to do his bidding.
- Eaglerider. She has a telepathic bond with her giant eagle mount and wears a cape of feathers that gives her a limited ability to fly.
- Snake Handler. A cleric who draws his magical powers from serpents. He has scaly skin, fang-like teeth, and can transform his arms into poisonous snakes.
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